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Spoiler.png You're going it alone. Independent. Admirable. Possibly foolish...
This page contains spoilers from the games.



Never mind. Let's focus on the future. On those who still present.
 
— Comment about Angela's death in The Crossing

The Curator is an omniscient and mysterious voyeur of the player's progress, choices and a recorder of events throughout each installment in The Dark Pictures Anthology.

First appearing in Man of Medan, the Curator doesn't participate directly in the stories. Instead, he introduces each individual story and appears only to record the deaths of key characters. Occasionally, the Curator converses with the player in short breaks between chapters in a strange place, which he calls "the repository". While the player tells the story to him, the Curator also provides hints on the best decisions to make.

The Curator is voiced and motion captured by Pip Torrens. His likeness is taken from Tony Pankhurst, who also portrayed him in the live-action launch trailer of House of Ashes. The Curator's in-game model is made by Andor Kollar.

Appearance

The Curator's debut outfit.

Despite being an immortal and timeless entity, the Curator looks like a middle-aged man with white, wrinkled skin and icy piercing eyes. His hair is brown and part grey, slicked back and shaved on the sides. He seems to use hair gel to hold it back.

The Curator's attire consists of a classic three-piece suit. He wears a white collared shirt with gray metallic sleeve garters and a green patterned tie. Over the shirt, the Curator wears a two-tone waistcoat (green front and brown back), covered with yellow octagonal details. In one of his vest pockets is a watch connected to a chain and a compass. The Curator also dons green trousers and dark brown leather shoes.

Outside his room (in the hallways of the Repository and the background), the Curator wears a brown trench coat with brown leather gloves, a green patterned scarf, and a gray bowler hat over the suit.

Personality

The Curator is timeless, recording stories of life and death in his own small section of a vast repository containing every story ever told. He’s been doing it for thousands of years, he supposes, but he can’t remember when he started, or whether there was ever a beginning to what he does. But now, for reasons that he can’t quite understand, he’s been given the opportunity to talk to somebody. The Player. He knows that there are ‘rules’. He’s not supposed to interfere, but he’s excited, and can get a little carried away. He has seen things that the player has probably missed. Important things. But he’s not permitted to tell them what these things are…directly. So, he drops hints where he feels he can, in the hope that the player will recognize his brilliance in hindsight. But don’t expect him to be straightforward. His hints can be somewhat cryptic.
 
— Description from Bandai Namco Entertainment site[1]

The Curator possesses a calm demeanor and is sophisticated in his speech. When speaking to the player about the prospect of death, he argues that while one shouldn't fear it as it's inevitable, wishing to avoid a premature end isn't unnatural by any means. Despite being calm throughout all the meetings, the Curator can get angry and yell at players if they often have different opinions.

Although the Curator is not of a human origin, he prefers the British style, speaking with a typical accent and having appropriately styled clothing and Repository. He is also a great connoisseur of art since there are many literary and theatrical works which belong to some popular authors of which the Curator met personally. In addition to it, classical music always plays in the library.

He claims that as the Curator of the Stories, his only role is to record the player's progress in the game, remain neutral and not interfere, saying that it's "not his place" to do so. Despite that claim, the Curator indicates that he favors a careful, observant approach to the coming situations, and often violates the rules, proposing to assist the player. Sometimes he even gives hints without asking for the player's permission. Also, the Curator subtly implies that he would prefer to have a larger advisory role to the player.

During the game, the Curator is always friendly to the player. He talks to them with enthusiasm and a smile, likes to make sarcastic and witty comments about various events and player's choices, caustically mocking their decisions. He also likes to talk about the plot and protagonists in ambigious, vague and confusing manner. The same goes for his hints - instead of saying directly, the Curator prefers to say them with quotes from artistic works.

While in Man of Medan and Little Hope the Curator appears rather friendly, in House of Ashes his personality drastically changes. Although he still shows sympathy for the player, the Curator becomes more serious. During conversations he makes much less sarcastic and witty comments about the player's decisions and never laughs or even chuckles. However, the Curator makes more soft and compassionate comments and still allows himself to have black humour. Moreover, the Curator secretly gives only a single vague hint throughout the game. His meetings also changed and became exclusively on the case - the player meets him only at the end of the prologue and each Act.

Chapter Appearances

Man of Medan

Theatrical Cut

First meeting

I am The Curator. The Curator of Stories. Stories of love and hate... greed and beauty... life... and death. Stories such as this one.
 
— The Curator's first introduction to the player.

The Curator meets the player for the first time after the prologue. He welcomes them to his Repository and introduces himself, pulling the "Man of Medan" book off the shelf along the way. The Curator says that as the keeper of all stories, he is here to record an incomplete tale that the player will finish with his decisions. Then the Curator starts talking about the importance of decisions' consequences and gives a hint to find pictures.

  • (In Shared Story) The Curator will note that sometimes players will determine the story separately and their actions may not make complete sense to each other.

The Curator says that their conversation is over and they will meet again to account for the player's decisions and mistakes.

Second meeting

The Curator meets the player for the second time shortly after Alex and Julia return from their dive. He summarizes the main characters and opines on the player's choices up to that moment.

  • If Alex and Julia have high relationships, he'll say Alex is the love of Julia's life, otherwise he will sympathize to his unrequited love.
  • If Conrad and Fliss have high relationships, the Curator will say he detects a spark between them, otherwise he'll say Fliss is so far immune to Conrad's charms.
  • If Julia refused to decompress twice, he'll say the player will regret this choice, otherwise he'll congratulate the player.

After this, the Curator sends the player back to the story.

Third meeting

The third encounter with the Curator happens once the SS Ourang Medan is discovered.

  • If all protagonists are alive, the Curator will praise the player and hint that things could have been quite different.
    • If Conrad successfully escaped on the speedboat, he'll admire the player's actions and ask them if it makes the rest of the group more vulnerable.
  • If Conrad died, he'll say the player has already suffered a casuality and the move wasn't smart, but bold.
  • If Conrad died and Julia has the bends, he'll sympathize the player's first loss and note that "some" people should take a greater care about their decisions.

Before sending them back to the story, the Curator will offer the player a "small piece of advice".

  • If the player accepts his offer, he will cite a passage from The Merchant of Venice, hinting that Manchurian Gold is not gold at all.
  • If the player refuses or stays silent, he will say this move is independent, but possibly foolish.
  • (In Shared Story) If players say yes/no together, the Curator will react to their agreement and his answers will be the same as in the singleplayer.
  • (In Shared Story) If someone stays silent, Curator will say that things won't bode well.
  • (In Shared Story) If players answer yes and no, he will say that if they could learn to work together then things might turn out more beneficially.

After this, the Curator pulls out a red book from a bookshelf and states that "everything may not be entirely as it seems". After sipping from a metal flask, which was hiding in the book, he will claim he shouldn't have said that.

Fourth meeting

The fourth encounter with the Curator occurs once the group reunites on the Ourang Medan. He will acknowledge the supernatural occurrences on the ship and mention the protagonists' potential deaths since the last encounter.

  • If one protagonist died, he'll say "now you're one down."
  • If Conrad died in Act 1 and another protagonist died, he'll say "now you're another one down".
  • If two protagonists died, he'll say "now you're two down, when you were doing so well."
  • If two protagonists died and Julia has the bends, he'll say "now you're two more down. Don't you think that's a little... careless?"

After this goes a short comment about the manner of death.

  • If Alex...
    • Was stabbed by Olson - "...and poor Alex. But there are worse ways to go."
    • Died from head bashing - "...and poor Alex. That really wasn't pretty, was it?"
  • If Julia...
    • Was stabbed by Olson - "...and poor Julia."
    • Died from neck snapping - "...and poor Julia. All that youthful promise, snuffed out in a second... Ahem... well, several long, drawn-out, agonising seconds actually."
  • If Brad...
    • Was stabbed in the stomach or died in the chase - "...and has anyone seen Brad?"
    • Drowned - "...and you! You could have chosen differently, avoided his untimely death. You know that... right?"
  • If Fliss...
    • Was split in the head or died in the chase - "...and has anyone seen Fliss?"
    • Drowned - "...and poor Fliss. Was that what you wanted? Or are your bearings a little off?"
  • If Conrad...
    • Died in the chase - "...and what about Conrad? He... or rather, you, should have been a bit less... careless."
    • Died from jumping off from the top of the ship's funnel - "...and what about Conrad? Took a step into the unknown, I fear. Too bad."

Then the Curator asks the player if they've firgured out what's going on the ship, how to stop it, and how to save the protagonists. He also says the ship's crew never managed to do so and there were quite a lot of deaths "that" night. After that he will offer the player another tip.

  • If the player accepts the offer, the Curator will hint that a more scientific or political explanation may be behind the mysterious happenings on board, rather it being supernatural.
  • If the player refuses, the Curator will suggest that the player will be satisfied with the clues that they find themselves and "wish" them luck.
  • If the player stays silent, he will say the player's indecision is pity and dangerous.
  • (In Shared Story) If players say yes/no together, the Curator will react to their agreement and his answers will be the same as in the singleplayer.
  • (In Shared Story) If players answer yes and no, he will say that it's worth trying to see through other people's eyes and get different perspective on things.

After that the Curator shows poker cards, symbolizing the surviving protagonists, which turns out to be kings, queens, and jack on the table. Meanwhile he says that "everything and everyone may not be quite what they appear to be." He also asks the player if they want to know the protagonists' opinions about the situation and how to avoid unnecessary tragedy, and sends the player back to the game.

Final meeting

The final encounter with the Curator takes place after the game ends. The Curator closes the "Man of Medan" book, saying the game is over and the player can try again to "do better next time around". He then comments on the player's final results.

  • If all protagonists survived, he'll reluctantly congratulate the player and say their charges are still breathing and that it's "something.”
  • If one protagonist died, he'll say it's impressive and "almost" everyone survived.
  • If two protagonists died, he'll say it's not a bad effort, some lived, some died, and it's all the player's fault.
  • If three or four protagonists died, he'll say it's not a very happy ending. Or it is, depending on what makes the player happy.
  • If all protagonists died, he'll say there's not a sole survivor and will outright laugh, while questioning whether it was done on purpose.
    • This ending is not easy to achieve since the player must perform a certain sequence of actions.

The Curator's next comment will be about the final chapter the player got.

  • If the chapter Flooded happened, the Curator uses a metaphor saying that when the "curtain falls", we can be ready for it or not.
    • This is the reference to the curtains Fliss saw earlier.
  • If the chapter Flooded happened and Olson smashed someone's head with a sledgehammer, he will say things got a little "heated" at the end.
    • In fact these circumstances were meant to trigger the third ending where the surviving protagonists could fight with Olson, who caused a fire and an explosion on the sinking ship. This ending was abandoned and cut by developers. The remaining Curator's voiceline only confirms that.
      • This ending matches the original legend of the SS Ourang Medan.
  • If the chapter Matters of the Heart happened and Alex managed to stay calm and didn't stab the hallucination or himself, the Curator congratulates him and the player.

After that the Curator can comment on fate of the distributor cap.

  • If the distributor cap was broken, the Curator notes with smile about how unfortunate that was.

Then goes a short monologue about the player's decisions, which were made in a hurry and a panic, and about their repercussions, which will manifest very soon. The player will see this monologue and repercussions of their decisions, if...

  • The distributor cap was destroyed.
  • Conrad was shot by Olson.
  • Conrad returned with the coastguard.
  • Julia has the bends.
  • Protagonists gave their coordinates to the military and the name of the ship too if possible.

The Curator gets up from the desk and leaves the Repository. He informs the player they'll inevitably meet again, in Little Hope or somewhere else.

Curator's Cut

You see, a story can change a great deal when told from a... different perspective.
 
— The Curator discussing the Curator's Cut mode.

After the opening intro, the Curator greets the player again and talks with them about the new mode. He uses the metaphor "one door closes, another opens" and explains there's been an "adjustment" to the story and new possibilities are now available. He encourages the player to take risks in this mode, as one's choices can lead to different outcomes than before.

The other encounters with the Curator occur exactly as they do in the Theatrical Cut.

Little Hope

Theatrical Cut

First meeting

Disconcerting. No? I’m sure there's nothing to worry about.
 
— The Curator, as he holds the "Little Hope" book.

After the intro sequence, the Curator meets the player in first time. His initial greeting depends on whether or not the player has a save file from Man of Medan on their device.

  • If the player doesn't have a save file, the Curator will wonder if they’ve already met before and introduce himself and the Repository to them.
  • If the player has a save file, the Curator will welcome them again and inform that there’s another story to tell, which is very different to the last one.
  • (In Shared Story) The Curator can welcome the first player and introduce himself to the second player if they don't have save files.

Then the Curator comes to the bookshelf near the fireplace, retrieves the "Little Hope" book, and after sarcastically remarking on the name, he informs the player the fire was unavoidable and one should "look to the future". Sitting in the chair, the Curator talks about the infinite number of fate's directions one could travel.

  • (In Shared Story) The Curator will note that the players' actions are connected and act as if they are one.

He also informs the player about the importance of their choices through the game, culminating in advising them "to thine own self be true".

The Curator begrudgingly states that it is not his job to help the player, but merely to record the story, claiming it's not his place to do so, though he says he's allowed to cite passages from literary works when he feels such would be appropriate. The Curator introduces the pictures, informing the player they can be used to help them in the story. Finally, he bids the player farewell, informing them they have a funeral to attend before remarking that he enjoys "a good funeral".

Second meeting

The players meets the Curator for the second time after Andrew and Angela encounter Mary.

  • If John took the drink, the Curator will say that everything is fine in moderation, interrupt himself, and cite Shakespeare - "Lord, what fools these mortals be".

The Curator speaks broadly about the survivors' situation, culminating with the questioning of whether Mary is in trouble or is trouble. Then he summarizes the protagonists and comments on the player’s choices thus far.

  • If all the protagonists have only default traits so far, the Curator will congratulate the player.
  • If a protagonist got a locked trait, he'll say the player will regret their choices later.

After mentioning the stranger's rudeness at the bar and that the protagonists might be in danger, the Curator gets up from the desk and dismisses the player, urging them to find the bus driver.

Third meeting

The third encounter with the Curator happens after Andrew, Angela, and John are pursued by a creature emerging from the river. Firstly, he will comment on Angela's status.

  • If Angela survived, he'll say she was almost lost to a fate worse than death, though he states with a smile that there's nothing wrong with death itself.
  • If Angela died, he'll say her death was avoidable and the player must now focus on the future.

The Curator then speaks about the revolver Andrew can find.

  • If Andrew took it, the Curator will suggest it could be a lifesaver or vice-versa.
    • If Andrew doesn't tell Angela about it, he will say that was a good move.
  • If Angela went with Andrew and threw the gun in the river, the Curator will bafflingly question the player on why they would throw away such precious things.
  • If the revolver wasn't found or Andrew simply didn't take it, he'll say the protagonists need some kind of weapon and the player should explore more thoroughly.

The Curator then mentions that the "boys" have interesting theories regarding their fate, singling out Daniel's theory that they're all dead.

  • If Angela went with Taylor and Daniel told them Amy was arrested, she'll talk to Andrew about reincarnation after leaving the police station. The Curator will also comment on it and suggests they're reincarnated souls of their historical counterparts.

He then quotes William Shakespeare’s Richard III, alluding to the idea behind said theory, before mentioning that finding the bus driver might be useful in understanding what's truly happening. After claiming the situation might be confusing for the player, the Curator informs them he's been granted permission to give them a single hint.

  • If the player accepts, the Curator will quote Shakespeare’s The Winter's Tale, alluding to the true source of the horrors seen thus far, but not before claiming to have met the author once, as the Curator claims he does with everyone.
  • If the player rejects it or stays silent, he will say, that this move can be brave and independent, but also foolish.
  • (In Shared Story) If players say yes/no together, answers will be the same as in the singleplayer.
  • (In Shared Story) If players answer yes and no, he will say that one of them probably knows more than the other.

After this, the Curator says the player should get back to the story, no matter how is terrifying it might be.

Fourth meeting

The fourth meeting with the Curator starts after Taylor and Daniel leave the museum. He begins by asking the player whether things are becoming clearer for them.

  • If Angela is alive, the Curator will mention the creature pursuing her and hope she's okay.

After that, the Curator can comment on the fate of the doll from the museum.

  • If John and Andrew burned the doll, he'll spitefully ask the player if that decision could save them.

Retrieving a letter opener from his desk and walking towards the fireplace, the Curator then comments on the collected weapons.

  • If the player found both the revolver and knife, the Curator will say that another instrument of death has been added to the group's collection and it's a good work.
  • If the player only found the gun, he'll say nothing.
  • If the player didn't find the revolver, but took the knife, he'll say it might prove useful.
  • If the player threw away the revolver, but took the knife, he'll advise them to stick to it.
  • If the player found nothing, the Curator will say with displeasure that they lost another opportunity to arm the protagonists and they should take more care and be diligent.

The Curator then offers a second hint to the player.

  • If the player accepts it, the Curator will explain that everyone has their own "demons" and they are often born from regret.
  • If the player rejects it or stays silent, he will unsatisfiyngly suggest, that the player wants to piece things together themselves and remind them that the stakes are much greater than life and death.
  • (In Shared Story) If players say yes/no together, answers will be the same as in the singleplayer.
  • (In Shared Story) If players answer yes and no, the Curator will irritably decide to give them an advice to cooperate, meanwhile yelling at them in anger.

Before sending the player back to the game, the Curator indirectly asks the player to consider Mary’s fault at the events that are happening by quoting an excerpt from Oscar Wilde’s A Woman of No Importance before telling them that "she’s just a child".

Fifth meeting

The fifth encounter with the Curator takes place after the protagonists reunite in the woods after being ambushed by the creatures. He quotes Buddha, stating that the conquest of oneself is a victory that cannot be taken from you. The Curator questions whether the player has already begun to understand what's truly happening, claiming "everything and everyone may not be quite what they appear to be". Simultaneously, he makes this point clearer by removing distinct playing cards from a small poker chest on his desk (representing the surviving protagonists), placing them face down on his desk and then flipping them back to show all cards to be the same, the King of Hearts, hinting at the true events taking place in Little Hope.

  • If all protagonists are alive, the Curator will congratulate them.
    • If all protagonists are alive, but one of them got a locked trait, he'll say they've so far avoided damnation and eternal suffering.
  • If one protagonist died, he'll name them. It can be Angela, Daniel, or Taylor.
    • If Andrew killed Angela by mistake, he'll scold the player for being their own worse enemy and for being careless with the revolver.
  • If two protagonists died, he'll say two souls were lost.

The Curator briefly asks the player if they have any thoughts on what'll happen next, informing them something "wicked" is soon to come, and sends them once again back into the game.

Final meeting

The final encounter with the Curator happens right at the end of the game. The Curator closes the "Little Hope" book and informs the player it's "game over", though he informs them they can always try again and see if they can get a "different result".

  • If all protagonists survived, the Curator will clap and congratulate the player for saving their single charge and helping him find a way through the guilt and horror.
  • If one protagonist (except Andrew) or more died, the Curator speaks about the problem with demons, which will haunt one forever if they're not laid to rest.
    • If one protagonist died, the Curator will say it's impressive and all of the group "almost" survived.
    • If two or three protagonists died, he'll say it's not a bad effort, some found redemption while some didn't, and that it's all the player's doing.
    • If four or all protagonists died, he'll say it's not a very happy ending. Or it is, depending on what makes the player happy.

Then the Curator comments on the bus driver.

  • If the bus driver survived, he'll say the player finally found him and maybe he can put the past behind him.
  • If the bus driver died, he'll say the player found him and lost him again forever.

The Curator then proceeds to leave his repository, bidding the player farewell until they meet again, whether it's in the Arabian Desert or "somewhere else".

  • If the player doesn't have Man of Medan save files, he'll also add that they can meet in the South Pacific.

Before leaving, the Curator assures the player they'll inevitably meet "at least one more time".

Curator's Cut

A chance to walk in different shoes. Make fresh choices. Discover new things.
 
— The Curator, introducing the Curator's Cut mode in Little Hope.

After the opening credits, the Curator recognizes the player and welcomes them again. He then quotes William Shakespeare’s King John, stating that a tale that's told for a second time carries a few surprises. However, the Curator says such is only true if the tale has been finished, claiming the story the player has started in this mode isn't fixed in the same parameters as before. The Curator then says a story can be very different when told from a different perspective, implying there are new possibilities for the player to explore.

The rest of this interaction, as well as the others throughout the game, play out exactly as they do in the Theatrical Cut.

House of Ashes

Theatrical Cut

First meeting

You teeter on the edge of an abyss. Your survival will depend on the choices you make.
 
— The Curator, after the game's intro sequence.

The Curator meets the player for the first time after the intro sequence and ligths five candles, each protagonist has their own candle. Throughout the game candles will snuff out if someone of them dies.

The Curator claims that the choices made by the player are of the utmost importance if they want to survive. He claims that such difficult decisions affect the lives of others and that their consequences will become clearer to the player over time.

  • If the player has save files of Man of Medan or Little Hope, the Curator will say that it's good to see them again and they’re probably keen to get started.
  • If the player doesn't have any save files, he will ask whether the player knows who he is or where they are.
  • (In Shared Story or Movie Night) The Curator will note that not all parties end the same way they started and that some can leave their guests a little the worse for wear. Then he smiles and adds that he is getting ahead of himself.
  • (In Shared Story if someone already has a save file of the game) The Curator will ask the players whether they are ready to descend into the unknown once more. Then he will remind them that a party is nothing without a "host" and that he will play his part, as he is sure that players will play their roles.

After that he finally will introduce himself as the "custodian of tales", remarking that he will record all decisions made by the player throughout the story. He then introduces the player to the repository, explaining that several untold stories of many kinds can be found there, emphasizing those regarding "life... and death" as he retrieves the "House of Ashes" book. The Curator then states that while he is not there to assist the player in any way, he quietly admits that he is interested in doing so, as he is known to bend the rules occasionally.

  • The Curator will say to descend into the unknown alone is either extremely brave or foolish, claiming there is more to the player than meets the eye.
  • (In Shared Story or Movie Night) He'll say that "many minds burning bright with the same idea" and that some choices will bring players together, while others will push them apart.

The Curator then explains the pictures to the player, and advises the player to search for them throughout the game to assist them in their decision-making. The Curator then states their time has run out and the player will speak to him again later to see how they fared or failed.

Second meeting

The Curator speaks with the player for the second time after Rachel has fallen into the chasm, questioning what nightmare the characters have fallen into. After that, the Curator will make a comment about the protagonists.

  • If Eric survived...
    • The Curator will say, "poor Rachel has been lost to the darkness". Her candle will flicker but remain lit.
      • If Eric cut the rope, he will also remark that bonds once thought unbreakable are now cut free and the heart is always first to fall.
  • If Eric died...
    • The Curator will say, "one life cut short, another lost to the darkness". Eric's candle will snuff out, while Rachel's candle will only flicker. He will also note that things have taken a turn for the worse.
      • If Eric was shot by Dar, the Curator will say it wasn't a bad way for Eric to bow out and he died a soldier's death.
      • If Eric dies for not letting Rachel go, the Curator will quote the marines' motto "Semper fidelis" and say Eric paid the ultimate price for his loyalty.

He then questions the player on the relationship between Jason and Nick.

  • If they have a high relationship, the Curator will ask if they're as close as they appear or if it'll be the case of "each man for himself".
  • If they have a low relationship, the Curator will say the darkness in their past will test the power of their friendship.

He can also make comment on Merwin's fate.

  • If Merwin died, the Curator will say the protagonists already lost him to the dark and the night is still young.
  • If Merwin was left behind, the Curator will say the protagonists already have left one man behind to die tonight.

The Curator also speaks about Salim, claiming the Iraqi soldier appears to be "level-headed", if a bit reluctant. He claims an unwelcome fate awaits the survivors, because they're now "trapped beneath the earth" and "swallowed by the void".

  • If all protagonists are alive, the Curator will say their lights will be snuffed out one by one, unless the player finds the means to save them.
  • If Eric is dead, the Curator will say some lights will inevitably flicker and die and how long the remaining flames will burn for is up to the player.

The Curator states again that it's not his place to concern himself with the affairs of others, but it does keep things "interesting". Then he offers the player some words of advice, as long as the player will keep this strictly between themselves and Curator.

  • If the player agrees, the Curator will say he once met a blind poet who impressed upon him these wise words — "Long is the way and hard, that out of Hell leads up to Light".
  • If the player refuses or stays silent, the Curator will say the player will have no one but themselves to blame if things don't pan out as they intend.
  • (In Shared Story) The decision to take advice is up to the host of the game, therefore there are no differences with singleplayer.

The Curator then says that it is all for now, sending the player back into the game.

Third meeting

The third encounter occurs after Jason and Salim have taken an elevator deeper into the ruins. The Curator claims an "ancient horror", thirsty for blood, has awoken from its "slumber". After that he discusses with the player how many of the characters have survived thus far. Depending on Eric's and Rachel's status, their candles will stay lit or snuff out.

  • If all protagonists are alive, the Curator will say Rachel has found her way back to the light and will congratulate the player, as well as warn them not to become complacent, because the group's lives still hang by a thread.
  • If Eric died in Act 1, the Curator will say that Rachel found her way back to the light, but her husband unfortunately wasn't there to welcome her back. He'll also note that it's an acceptable loss, considering the circumstances.
  • If Eric died in Act 2, the Curator will say that "one returns to the light, while the other goes out forever". He'll sympathize with the player for Eric's death, but also note that "Eric cheated death once before back on that highway" and "perhaps death finally caught up with him".
  • If Rachel died, the Curator will say she found her way back to the light, but the darkness reclaimed her. He will also quote Book of Job — "The Lord giveth and the Lord taketh away." He then adds that "poor Eric won't win her back".
  • If Eric and Rachel are dead...
    • If Eric died in Act 1 and Rachel died in Act 2, the Curator will say casualties are starting to mount and we'll never know, could they repair the wreckage of their marriage.
    • If they both died in Act 2, the Curator will say they were separated in life, but reunited in death.
      • If at least one of them died by the mines' explosion, he will also say it's almost as if the player is trying to get them killed.

He will also mention Nick's possible death, stating that those taken by the abyss seldom "live to tell the tale", and remark on the fragility of Jason and Salim's alliance, alluding to a possible betrayal. The Curator then says while he does not aim to be rude, time is against the player and him, and says he will be there to meet the player's "charges", whether they survive the endeavour or die in the process. Before the player is sent back, a thunder flashes, revealing a skull on the Curator's face for a glimpse of seconds.

Final meeting

The fourth and final encounter with the Curator happens after the game's conclusion, but before the end credits. At first, the player is shown the five candles in their current state. They will snuff out, depending on who died in Act 3, otherwise some of them won't burn and some will stay lit.

After that the Curator quotes Milton's "Paradise Lost" once more.

  • If all protagonists survived, the Curator will say "the mind is its own place and in itself can make a heaven of hell, a hell of heaven." After that he'll clap, congratulating them on their "charges" having emerged from their own "Hell" in one piece, although he will also add that this ordeal will continue to haunt them for the rest of their lives.
  • If any protagonist(s) is/are dead, the Curator will say "freely they stood who stood, and fell who fell." Then he will sympathize with the player, saying it's not a bad outcome and survival often comes at a great cost, which others sometimes must pay.
  • If all protagonists died, the Curator will say "this horror will grow mild, this darkness light." He'll also note that it's turned out to be a mess and at least the "charges" cannot suffer any longer, "not in this life".

The Curator can also make an additional comment if there's only one surviving protagonist.

  • If Eric is the sole survivor, the Curator will say he's impressed since Eric is still alive and kicking. He then says the mission was a disaster and lives were lost, but the man whose bright idea it was walks out in one piece, before ending his sentence with "isn't that always the way".
  • If Nick is the sole survivor, the Curator will say Nick managed to hold his nerves and focused on staying alive. He then adds Nick could have easily surrendered to the nightmare hunting him, but Nick proved he had the "right stuff".
  • If Rachel is the sole survivor, the Curator will say the player has kept her from falling into the darkness. He then claims Rachel had to dig deeper than most to survive, before mentioning the quote "that which does not kill us, makes us stronger."
  • If Jason is the sole survivor or he's alive with Salim...
    • If they have a high relationship, the Curator will mention the quote "the enemy of my enemy is my friend." The Curator will comment that Jason was a revelation who had finally made peace with the demons he had been carrying with him and forged the unlikeliest of friendship.
    • If they have a low relationship, the Curator will mention the quote "never can true reconcilement grow where wounds of deadly hate have pierced so deep," words which Jason lived by as he added. The Curator then says that he never learned to see eye-to-eye with Salim.
  • If Salim is the sole survivor...
    • If he left for home, the Curator says Salim survived to fight another day. He then adds that Salim couldn't accept being separated from his son, so he fought his way back to the light, before remarking how touching it is.
    • If he was captured by the military, the Curator says Salim escaped "one hell" only to end up in another. He then says it will be a long time for him to see his son again, but at least he escaped with his life, if not his freedom.

The Curator can comment on the relationships of Eric and Nick, if they are only survivors.

  • If they have a high relationship, the Curator will say it's encouraging to see them accept the past and make peace. He then suspects that's more agreeable than having to bury one or the other, before ending his sentence with "friends... if only out of respect for Rachel's memory."
  • If they have a low relationship, the Curator will say it seems both Eric and Nick will never see eye-to-eye. He then says they both loved and lost under the Arabian sands, in which their choices drove a wedge between them that can never be lifted, before adding they'll always be enemies until the last.

The Curator then will claim to be looking forward to the next encounter with the player, stating that he might choose a story that is a little more "homely", somewhere the player is guaranteed a "decent night's sleep", claiming that wherever it is, they'll find it "extremely hard" to leave. Finally, he bids the player farewell, claiming "they know the way out" of the Repository.

Curator's Cut

There you are - it seems our story has yet more secrets to reveal.
 
— The Curator, welcoming the player into the Curator's Cut mode.

After the intro sequence plays out, the Curator welcomes the player again into the game, stating the story still has secrets to be discovered and the player's part is far from over. He then questions whether the player is ready to go "once more unto the breach". The rest of the conversation with the Curator plays out similarly as to the one that happens on the Theatrical Cut, with the exception that the Curator will state the player already knows who he is, but will introduce himself nonetheless.

The other encounters with the Curator occur exactly as they do in the Theatrical Cut.

Hidden Appearances

Besides interactions with the player between chapters, the Curator secretly appears in the story itself, hiding in the background and observing protagonists who may die, though none of them acknowledge his presence. If the protagonist is dead or the threat in which they can die is absent for some reason, the Curator won't appear.

Man of Medan
  • In Chinese Market, the Curator can been seen at the end of long corridor when Joe and Charlie find a dead soldier behind the locked door.
    • This is a signal to their inevitable deaths from a heart attack or killing each other.
  • In Intrusion, the Curator can be seen through the door right behind Junior when he closes the door after returning Julia to the cabin with Alex and Conrad.
    • This is a signal to Conrad's possible death by getting shot in the chest by Olson if he decides to escape on a speedboat.
  • In Ritual and Echo/Finding Friends, the Curator can be seen near the piano/military car when Fliss turns to see the fallen balcony or on the balcony when Brad tries to escape by jumping towards a giant sack.
    • This is a signal to their possible deaths by killing each other with a knife and the wrench while hallucinating.
      • He appears in these chapters even if they are not armed and/or not hallucinating, which prevents Brad and Fliss from death.
  • (Determinant) In Pressure, the Curator can be seen behind Fliss and Brad as they look down the hatch later on.
    • This is a signal to the possible death of one of them by being drowned in a flooding room.
  • (Determinant) In Glamor Girl, the Curator can be seen in the doorway right before the panicked Conrad starts to run away from the Sailor Girl, who is actually Fliss/Brad.
    • This is a signal to their possible deaths during the chase either by falling from a great height or Conrad slitting Fliss's/Brad's throat with a knife.
  • In Revenge, the Curator can be seen in the background, just before Alex and Julia decide either to jump over the debris or run into the doorway.
    • This is a signal to the possible death of one of them by getting killed by Olson.
      • He appears even if two protagonists are dead, which prevents Alex and Julia from death ("no more than two before Act 3" rule).
  • In Junior, the Curator can be seen far in the background in the misty hold as whoever went down the hole facing the hallucinating Junior.
    • This is a signal to the possible death of one of the protagonists by getting shot in the head by Junior.
  • (Determinant) In Matters of the Heart, the Curator can be seen at the end of the corridor behind Alex and another protagonist as they start to follow hallucinating Olson.
    • This is a signal to the Alex's or another protagonist's possible death by being stabbed with a knife.
  • (Determinant) In Flooded, the Curator can be seen near the cargo door when the protagonist in Curator's Cut looks at the lever and the door.
    • This is a signal to the possible death of whoever is confronting Olson below the cargo door by being split in half or choked.
      • The Curator will make a reference about it during the credits: "I suppose when... "the curtain falls" you're either ready for it, or you're not.". This is a clear reference to the hallucination of the ballroom that Fliss sees, since the cargo door takes form of a curtain.
  • (Determinant) In The End, the Curator can be seen in different variations.
    • If Conrad couldn't escape on a speedboat and the distributor cap is destroyed, the Curator will be seen in the corner looking at the surviving protagonists stranded on the Ourang Medan.
    • (After credits) If Conrad escaped and the distributor cap is destroyed, the Curator can be seen behind the door on the coast guard door.
    • (After credits) If the distributor cap is intact, the Curator will watch after them, standing on the stairs of the Duke of Milan. He can't be normally seen by the player due to the camera angle, although his model appears for a short time.
      • All of these appearances are a signal to Julia's death by decompression sickness if she refused to decompress twice and drinked the beer (Theatrical Cut) or has a low relationship with Alex (Curator's Cut).
    • (After credits) If the surviving characters are stranded on the ship, but the military got coordinates and the name of the ship is revealed, the Curator can be seen watching them as they wave their hands to the military helicopter.
      • This is a signal to their inevitable deaths by being shot by the military.
Little Hope
  • (Determinant) In Full Circle, the Curator can be seen in the background observing Andrew after other protagonist's deaths.
    • This is a signal to Andrew's/Anthony's possible death by suicide.
      • The Curator only appears in this chapter, as all protagonists are imaginary and the prologue takes place in a dream, making Andrew's/Anthony's suicide the only "real" death in the game.
        • The Curator will appear even if Andrew made all four shots due to developers' oversight.
House of Ashes
  • In Breaking Up, the Curator can be seen standing behind a pillar and watching Rachel and Eric as they prepare to cross the chasm.
    • This is a signal to Eric's possible death by slipping into the chasm or getting shot by Dar, both of which lead to him being impaled on a stalagmite.
  • (Determinant) In The Truce, the Curator can be seen behind Eric as he tells Salim to drop the weapon.
    • This is a signal to Eric's possible death by getting shot in the head by Salim.
  • (Determinant) In The Signal, the Curator can be seen two times.
    • The first time, he can be seen between the stones as Eric runs to the temple.
    • The second time, he can be seen near the statue as Eric runs back to the marines, if Salim refused to help Dar and watch after Eric.
      • These are signals to Eric's possible death by getting shot in the back by Dar.
  • In The Assault, the Curator can be seen two times.
    • The first time he can be seen watching after Rachel as she tries to find the way out using laptop.
      • This is a signal to Rachel's possible death by the vampires or generator's explosion.
    • (Determinant) The second time he can be seen behind one of the columns in a mined hallway.
      • This is a signal to Eric's and Rachel's possible deaths by being burned in an explosion if they ran along the mined part of the hallway.
  • In The Horror, the Curator can be seen by a ruined statue near Nick.
    • This is a signal to Eric's and Rachel's possible deaths by Eric's throat being ripped out by The Ancient One/Clarice and Rachel being impaled with a spear by The Ancient One.
      • He appears even if Eric and Rachel are dead, despite the other three protagonists being unable to die. This is most likely an error.
  • (Determinant) In The Ancient One, The Curator can be seen by the ruined statue, next to protagonists as they face the Ancient One.
    • This is a signal to Eric's possible death by getting his throat being ripped out by Rachel/The Ancient One or falling from high place.
  • (Determinant) In Strange Aeons, the Curator can be seen behind the protagonists as they watch Rachel suffering from the infection.
    • This is a signal to Rachel's possible death by suicide via burning, getting shot by Jason, or infection off-screen.
  • In The Vault, the Curator can be seen on the top among the cocoons right before Nick's decision to advance or retreat.
    • This is a signal to Nick's possible death by vampires or The Ancient One.
  • (Determinant) In Semper Fi, the Curator can be seen behind the protagonists as Jason decides to come back for Salim and near the wall as Salim decides to crawl out and escape.
    • This is a signal to Jason's and Salim's possible deaths by vampires.
  • In Daylight, the Curator can be seen two times.
    • (Determinant) The first time he can be seen is far from the last protagonists climbing the rope.
      • This is a signal to their possible deaths by Clarice/Rachel.
    • The second time he can be seen among the bushes as the protagonists flee from the vampires to the shepherds' huts.
      • This is a signal to their possible deaths by vampires and The Ancient One.

True Nature

There are many subtle hints which suggest that he is...

Main clues
  • The Curator's behaviour and abilities indicate his true origin, and he also likes to point at it, making subtle hints for the player.
  • During the intro, The Curator looks directly at the camera during the lyrics, "Well, I am Death".
  • The background music running alongside the scenes with The Curator is various parts of Mozart's Requiem, which is associated with mourning.
  • The Curator is seen observing the characters in the background of any scene, in which the protagonists are able to die.
  • According to the description on the Bandai Namco website[1], The Curator has been recording stories of life and death for so long that he can't even remember when he started doing it. Perhaps this means that The Curator appeared at the same time as people, starting to record their lives and deaths.
  • He claims to have met centuries-old deceased authors, such as William Shakespeare, John Milton and Oscar Wilde (according to the Curator, he met the latter in Paris, which is where the playwright died). Further to this, he claims to meet everyone at least "once".
  • He refers to human characters as "souls" and "mortals" implying that he is not human himself.
  • The Curator talks about events of the past as if he was a witness of these events (the tragedy aboard the SS Ourang Medan and the fire of the Clarke house).
  • The Curator will be annoyed or upset, if there is an opportunity for the protagonist to kill themselves, and the player interferes with it. He is likely to prefer such outcome for the character.
  • It's possible that The Curator obeys to an unknown entity, which is more powerful than him, as he always says that "he has been granted permission" to give the player a hint. This might explain why he rarely appears in House of Ashes and is so reticent, as he broke too many rules in Little Hope, giving the player many obvious hints.
Man of Medan
  • The Curator is easily irritated by player's correct decisions and their success, and he is pleased when they fail. Although stated so, he also doesn't approve player's carelessness and criticize them for obvious mistakes.
Little Hope
  • During the second meeting, The Curator holds The American Notebooks book, and the light falls on the text with the words ― "[...] yet Death, like a great parent, comes and sweeps them all through one darksome portal, ― all his children."
  • His cards have inscription on their backs ― "NON OPES, NON AURUM NEC ARGENTUM NEC TERRAM", which means "Neither wealths nor gold, neither silver nor land". This is a clear reference to the folk song "O'Death". It's almost not visible due to the motion blur. The Curator also says before showing his cards ― "not by angels or [not] by demons... [not] Heaven or [not] Hell."
  • In Creating the Curator Special Feature, the developers stated that they use level shots for The Curator. But sometimes, he looks at the player from above to emphasize his superiority over them ("Well, I am Death, none can excel"):
    • When he says ― "So. Much. Death".
    • When he reads short passage from Shakespeare's Richard III"[...] With that sour ferryman... which poets write of, / Unto the kingdom of perpetual night".
  • The Curator shows his displeasure if the protagonists are not armed. His reaction to player's decision to get rid of the gun is much more intense, than if they just didn't find it. The reason for it is that Anthony can't kill himself without the gun.
House of Ashes
  • Although The Curator is more strict in this installment, he also shows his dark sense of humour.
  • The lighting in the game emphasize features of The Curator's face, showing borders of his skull and making him more grim. It's especially noticeable with his bony orbits.
  • At the end of the third meeting, when a flash of lightning appears outside the window, The Curator's face momentarily looks like a skull.
Notable quotes
Man of Medan
"But you shouldn't fear death. It is after all... inevitable. It is the tax one pays for having lived, and it comes, eventually, to everybody. Still...none of us want for it to come too soon, do we?"
―The Curator talks about death.
"But here's a thing - everything may not be entirely as it seems... probably shouldn't have said that."
―The Curator probably worries about himself.
"...and poor Julia. All that youthful promise, snuffed out in a second... Ahem... well, several long, drawn-out, agonising seconds actually."
―The Curator's cruel comment of Julia's death, if Olson snapped her neck.
"[...] Quite a lot of deaths that night."
―The Curator talks about the tragedy at Ourang Medan.
"Con-grat-u-lations. All your charges are still breathing, and that's something. I suppose. "
―The Curator doesn't like "happy" ending.
"Things became a little intense, but Alex kept his nerve. Well done Alex. Well done you!"
― The Curator irritated by Alex's survival.
"Not a sole survivor! You weren't trying to do that, were you?"
―The Curator comments on "bad ending", which is impossible to get without intention.
"[...] But be certain, we will meet again. It’s...inevitable."
― The Curator says goodbye to the player.
Little Hope
"[...] Life's but a walking shadow, eh?"
― The Curator quotes Macbeth.
"So. Much. Death."
―The Curator comments on the fire.
"You have a funeral to attend. Off you go. Have fun. I do enjoy a good funeral."
―The Curator's short comment before the start of Act 1.
"We sometimes congratulate ourselves on waking from a troubled dream. It may be so the moment after death."
―The Curator quotes Hawthorne from The American Notebooks.
"All things are fine in moderation, unless... 'Lord, what fools these mortals be'."
―The Curator criticizes the player for bad choices and quotes Shakespeare's A Midsummer-Night’s Dream.
"On my travels over many years, I've witnessed many things... Seen and heard many beliefs... and there's usually some... element of truth in each of them. "
―The Curator talks about his "travels".
"She was almost lost to a fate worst than death. Not that there’s anything particularly wrong with death."
―The Curator's opinion about death.
"[...] That gun might prove to be a lifesaver... don't you think? Or the precise opposite. "
―The Curator likes the player's decision to keep the gun.
"Andrew HAD a gun. How could you have let something so precious be lost like that? Given where it went, and what... came out of there... I suppose we can consider it lost forever. "
―The Curator dissapointed with the gun's disposal.
"My dream was lengthened after life. / O, then began the tempest to my soul. / I passed, methought, the melahcholy flood, / With that sour ferryman... which poets write of, / Unto the kingdom of perpetual night..."
―The Curator quotes Shakespeare's Richard III, alluding to himself.
"It's possible, I suppose. Maybe the bus driver can shed some light?"
―The Curator talks about himself before helping the player.
"I met him once, you know? I meet everybody 'once'."
―The Curator talks about his meeting with Shakespeare.
"Another instrument of death added to the group's collection. Good work. "
―The Curator's comment if protagonists collected all weapons.
"Another missed opportunity to arm your unfortunate class with something... useful. You really should take more care. Be. More. Diligent. "
―The Curator is irritated if the protagonists didn't find any weapons.
"...and so far, your students have all avoided damnation. Eternal suffering. "
―The Curator alludes to Hell.
"[...] But we will meet again. At least one more time."
―The Curator says goodbye to the player.
"Life is as tedious as a twice-told tale / Vexing the dull ear of a drowsy man."
― The Curator quotes King John.
House of Ashes
"Long ago I met a blind poet who impressed upon me these wise words: 'Long is the way and hard, that out of Hell leads up to Light'."
―The Curator talks about his meeting with John Milton.
"Bad luck, but then again Eric cheated death once before back on that highway. Perhaps death finally caught up with him?"
―The Curator's comment on Eric's death in Act 2
"As for Jason and Salim — sworn enemies who cannot seem to bury the hatchet, unless that hatchet is buried in a back."
―The Curator's black humour about relationships between Salim and Jason.
"I'll be here to greet your charges as they cross the finishing line, or to bury what remains of them under it."
―The Curator uses "finishing line" metaphor to warn the player about "grave" consequences of their choices.
"[...] At least your charges cannot suffer any longer. Well... not in this life."
―The Curator talks about afterlife.

Trivia

  • The Curator is the only character that appears in all of the anthology's installments.
  • His original concept was based on the archetypal horror show host, like the Cryptkeeper, Orson Welles, and Rod Serling. Unlike them however, he is a part of the overarching narrative and his own story will evolve throughout the anthology.[2]
  • During the intro sequence of The Dark Pictures Anthology's entries, The Curator uses a compass to find the entrance to his repository, hinting at the game's Moral Compass.
  • The Curator usually breaks the 4th wall by talking directly to the player(s) instead of the character they control.
  • Man of Medan's Special Feature #3 - Creating the Curator - is dedicated to the creation and development of The Curator and the repository.
  • Most of the Curator's quotes are the names of achievements.

Quotes

Man of Medan
"I am The Curator. The Curator of Stories. Stories of love and hate... greed and beauty... life... and death. Stories such as this one."
―The Curator introduces himself.
"But you shouldn't fear death. It is after all... inevitable. It is the tax one pays for having lived, and it comes, eventually, to everybody. Still...none of us want for it to come too soon, do we?"
―The Curator talks about death.
"That's all for the moment. We'll talk again soon enough. We'll have the opportunity to... account... for all the actions that you've taken... or whatever mess you've made."
― The Curator says goodbye to the player for the first time.
"Merchant of Venice. Act 2, Scene 7. The Prince of Morocco pulls a scroll from the eye of a skull and reads... 'All that glisters is not gold; often have you heard that told'."
―The Curator's first hint and quote from The Merchant of Venice[3].
"But here's a thing - everything may not be entirely as it seems... probably shouldn't have said that."
―The Curator speaks about the nature of the supernatural.
"Have you figured out what's going on... how to stop it... how to save the life of your poor, unfortunate 'stowaways'? You will... I hope. Although it seems the ship's previous occupants never managed to. Quite a lot of deaths that night."
―The Curator talks about the tragedy at Ourang Medan.
"There may be forces at play here that are more... scientific, and even that are more... political, you know? Less... supernatural?"
―The Curator's second hint.
"Con-grat-u-lations. All your charges are still breathing, and that's something. I suppose."
―The Curator comments on "happy ending".
"Not a very happy ending... or maybe it is? Depends what makes you happy, really?"
―The Curator comments on "middle ending".
"Not a sole survivor! *laughs hysterically* You weren't trying to do that, were you?"
―The Curator comments on "bad ending".
"It's all about decisions, isn't it? Decisions made in a hurry, in a panic. Made with the heart instead of the head... or vice-versa. Sometimes those decisions take a long time to have repercussions. But there are repercussions. There are always repercussions."
―The Curator talks about the consequences of decisions.
"Till we meet again. Maybe in Little Hope. Maybe somewhere else. But be certain, we will meet again. It’s...inevitable."
― The Curator says goodbye to the player for the last time.
Little Hope
"I am The Curator... the guardian of all of these wonderful stories... and I have a very special tale for you to tell."
―The Curator introduces himself.
"The fire? No, there was nothing you could have done about that. What's happened has happened. Or has it? Anyway, look to the future, I say. Life's but a walking shadow, eh?"
― The Curator comments on the death of the Clarke family and quotes Macbeth, act 5, scene 5.
"There are an infinite number of directions in which one could travel. We seldom have all of the information that we'd like, but we have to choose our path nonetheless... and hope that we get the clarity, and the outcomes, that we want. [...] What are you? Rational? Emotional? Do you trust your head... or your heart? There is no right answer. Sometimes one is best... and sometimes... the other. My advice, for what it's worth, is... 'To thine own self be true.'"
― The Curator talks about desicions and quotes Shakespeare's Hamlet[4], act 1, scene 3.
"So. Much. Death."
―The Curator's comments on prologue.
"You have a funeral to attend. Off you go. Have fun. I do enjoy a good funeral."
―The Curator says goodbye to the player for the first time.
"Everything that one does, or doesn't do, in one's life will catch up with one eventually."
―The Curator comments on the "reincarnation" of the protagonists.
"We sometimes congratulate ourselves on waking from a troubled dream. It may be so the moment after death."
―The Curator quotes Hawthorne from The American Notebooks.
"All things are fine in moderation, unless... 'Lord, what fools these mortals be'."
―The Curator criticizes the player for bad choices and quotes Shakespeare's A Midsummer-Night’s Dream[5], act 3, scene 2.
"These unfortunate folks seem to be dealing with forces as yet unexplained. I mean, sinister movements in the forest, spirits from the past. A little girl who may be in trouble... or maybe she simply is trouble?"
― The Curator discusses the situation of the protagonists.
"She was almost lost to a fate worst than death. Not that there’s anything particularly wrong with death."
―The Curator's opinion about death.
"Could they, as Andrew has suggested, be the reincarnated souls of their historical counterparts? Or maybe you're choosing to believe Daniel's theory... that they're already dead."
― The Curator discusses protagonists' theories.
"My dream was lengthened after life. / O, then began the tempest to my soul. / I passed, methought, the melahcholy flood, / With that sour ferryman... which poets write of, / Unto the kingdom of perpetual night..."
―The Curator quotes Shakespeare's Richard III [6], act 1, scene 4.
"Doppelgangers, witches, ghosts, death and demons? What could possibly tie all of these souls together? I dare say we'll find out, hmm?"
― The Curator asks the player if they understand, what's going on in the town.
"I met him once, you know? I meet everybody 'once'."
―The Curator talks about his meeting with Shakespeare.
"Act 5, scene 1. Where Cleomenes begs Leontes to forgive himself for causing the death of Hermione. 'Do as the heavens have done, forget your evil. With them, forgive yourself'."
― The Curator's first hint and quote from The Winter's Tale[7].
"We each have our own demons. They are ours and ours alone, and they are often born out of regret."
―The Curator's second hint.
"Never judge anyone shortly... Every saint has a past and every sinner has a future."
―The Curator quotes Wilde's A Woman of No Importance[8].
"It is better to conquer yourself, than to win a thousand battles. Then the victory is yours. It cannot taken from you... not by angels or by demons... Heaven or Hell."
― The Curator quotes Dhammapada's[9] verses 103, 104 and 105.
"Any thoughts on what might be around the corner? Hidden by the fog? 'Something wicked this way comes'."
― The Curator quotes from Shakespeare's Macbeth[10], act 4, scene 1.
"That's the problem with demons. If you don't lay them to rest they will haunt you forever."
―The Curator talks about inner demons.
"*claps* Congratulations. Your single charge found a way through the guilt... the horror... and came away whole."
―The Curator comments on "happy ending".
"Not a bad effort. Some found redemption, some didn't... All. Your. Doing."
―The Curator comments on "middle ending".
"Not a very happy ending... or maybe it is? Depends what makes you happy, really?"
―The Curator comments on "bad ending".
"Till we meet again... maybe in the South Pacific ... Or the Arabian Desert ... Or... somewhere else... But we will meet again. At least one more time."
―The Curator says goodbye to the player for the last time.
"Life is as tedious as a twice-told tale / Vexing the dull ear of a drowsy man."
― The Curator comments on Curator's Cut and quotes King John[11], act 3, scene 4.
House of Ashes
"You teeter on the edge of an abyss. Your survival depends on the choices you make. They will be as a compass, guiding you through the unknown. Will you find the path to salvation? Or be lost in the darkness? Forever."
―The Curator welcomes the player.
"I am the Curator; the custodian of tales. My purpose is to keep a record of everything you do, every decision, or mistake, you make."
―The Curator introduces himself.
"To descend into the unknown alone is extremely brave. Or extremely foolish. Perhaps there is more to you than meets the eye."
―The Curator encourages the player.
"An unwelcome fate now awaits our survivors. Trapped beneath the earth, swallowed by the void. One by one, their lights will be snuffed out. Unless you can find the means to save them."
―The Curator comments on the situation of the protagonists.
"It's inevitable that some lights flicker and die. How long the remaining flames burn for is up to you."
―The Curator sympathizes with the player's first loss.
"Long ago I met a blind poet who impressed upon me these wise words: 'Long is the way and hard, that out of Hell leads up to Light'."
―The Curator's hint and quote from John Milton's Paradise Lost[12], book 2.
"An ancient horror has awoken from its slumber and hungry for blood. Shall we see how many have fallen into shadow?"
―The Curator comments on the awakening of the creatures.
"Let's hope nothing 'unfortunate' has befallen Sergeant Kay. Those taken by the abyss seldom live to tell the tale."
―The Curator talks about Nick's trouble.
"As for Jason and Salim — sworn enemies who cannot seem to bury the hatchet, unless that hatchet is buried in a back."
―The Curator's black humour about relationships between Salim and Jason.
"I'll be here to greet your charges as they cross the finishing line, or to bury what remains of them under it."
―The Curator uses "finishing line" metaphor to warn the player about "grave" consequences of their choices.
"The Lord giveth and the Lord taketh away."
―The Curator comments on Rachel's death and quotes Book of Job[13] 1:21.
"'The mind is its own place and in itself can make a heaven of hell, a hell of heaven.' *claps* Bravo. It appears your charges have emerged from their 'Hell' in one piece. Although this ordeal, will continue to haunt them for the rest of their lives."
― The Curator comments on "happy ending" and quotes Paradise Lost, book 1.
"'Freely they stood who stood, and fell who fell.' Not bad. You've guided some of your charges to the light, while others have fallen to the darkness. Survival often comes at a great cost. A cost that others sometimes must pay."
―The Curator comments on "middle ending" and quotes Paradise Lost, book 3.
"'This horror will grow mild, this darkness light.' What a mess that turned out to be. At least your charges cannot suffer any longer. Well... not in this life."
―The Curator comments on "bad ending" and quotes Paradise Lost, book 2.
"I look forward to our next encounter. Perhaps, I'll choose a story that's a little more... homely next time. Somewhere you'd be guaranteed of a decent night sleep. Rest assured, wherever it is, you'll find it extremely hard to leave. Until the next time. You know the way out."
―The Curator says goodbye to the player.

In Other Languages

Language Full Name Name
English The Curator of Stories Curator
Russian (Русский) Хранитель Историй Хранитель
German (Deutsch) Der Kurator der Geschichten Kurator
French (Français) Le Conservateur d'Histoires Conservateur
Italian (Italiano) Il Curatore di Storie Curatore
Spanish Spain (Español) El Conservador de Historias Conservador
Spanish Latin America (Español Neutro) El Curador de Historias Curador
Portuguese Brazil (Português do Brasil) O Curador de Histórias Curador
Arabic (اَلْعَرَبِيَّةُ) حارس القصص الأمين
Japanese (日本語) 物語のキュレーター キュレーター
Korean (한국어) 이야기의 해설자이죠 해설자
Traditional Chinese (繁體中文) 故事的管理員 管理員
Simplified Chinese (简体中文) 故事的管理员 管理员

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Navigation

Protagonists AlexBradConradFlissJulia
Antagonists OlsonDannyJuniorHallucinations
Supporting Characters The CuratorCharlieCooperJoeMinor Characters
Protagonists AndrewAngelaDanielJohnTaylor
Antagonists CarverDemons
Supporting Characters The CuratorAnthonyReincarnationsVinceMinor Characters
Protagonists EricJasonNickRachelSalim
Antagonists Alien ParasitesThe Ancient OneVampires
Supporting Characters The CuratorClariceDarJoeyMerwinRandolphShepherdsBalathuKurumNaram-SinPazuzuMinor Characters
Protagonists Kate
Antagonists (?)
Supporting Characters The CuratorMinor Characters
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