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Spoiler.png You're going it alone. Independent. Admirable. Possibly foolish...
This page contains spoilers from the games.


Everything that one does, or doesn't do, in one's life will catch up with one eventually.
 
— Comment about Little Hope's plot

The Curator of Stories (or simply The Curator) is an omniscient voyeur of the player's progress, choices and a recorder of events throughout each installment in The Dark Pictures Anthology.

First appearing in Man of Medan, The Curator introduces each individual story and occasionally converses with the player in a mysterious and strange place, which he calls the Repository. While the player tells the story to him, the Curator also provides hints on the best decisions to make.

The Curator is voiced and motion captured by Pip Torrens. His face model based on British actor and model Tony Pankhurst and made by character artist Andor Kollar. There is also short documentary with developers dedicated to him, available in Man of Medan's Special Feature #3, named Creating the Curator.

Appearance

The Curator's debut outfit.

The Curator has fair and wrinkled skin (as he's a middle-aged man) and icy piercing eyes. His greying brown hair is long on the top of the head and shaved on the sides. He seems to use hair gel to hold it back.

His attire consists of a three-piece suit (a green dinner jacket, green trousers and a waistcoat with green front and brown back, covered with yellow octagonal details), a white collared shirt with grey metallic sleeve garters and a green patterned tie, he also wears dark brown leather shoes. The watch and the chain connected to it can be seen hiding in one of his vest pockets, the Moral Compass is also in the left pocket.

Above those pieces of clothes, The Curator also wears a long brown trench coat, a green patterned scarf, a grey bowler hat and brown leather gloves during the intro sequence of the Dark Pictures Anthology's entries and his background presence.

Personality

The Curator is timeless, recording stories of life and death in his own small section of a vast repository containing every story ever told. He’s been doing it for thousands of years, he supposes, but he can’t remember when he started, or whether there was ever a beginning to what he does.
 

The Curator possesses a calm demeanor and is sophisticated in his speech. When speaking to the player about the prospect of death, he argues that while one should not fear it, wishing to avoid a premature end is not unnatural by any means. Although he is calm throughout all the meetings, on special occasions he can get angry. So he can yell at players in Shared story if they often have different opinions.

During the game the Curator likes to make sarcastic and witty comments about various events and player's actions, caustically mocking his decisions and talks about the plot and protagonists in ambigious and vague manner, thereby confusing the player. The same goes for his hints - instead of saying directly, the Curator prefers to say them with quotes from artistical works.

He claims that as the Curator of the Stories, his only role is to record the player's progress in the game, and also to remain neutral and not interfere, saying that it's "not his place" to do so. However, Curator indicates that he favors a careful, observant approach to the coming situations, and violates the rules, proposing to assist the player if he is satisfied with their progress. Also Curator subtly implies that he would prefer to have a larger advisory role to the player.

While in Man of Medan and Little Hope the Curator appears rather friendly, in House of Ashes he becomes much more serious and speaks a little more strictly. This change in behavior also affects on meetings - the player meets him only at the end of the prologue and each Act. Moreover, in the conversations the Curator makes almost no sarcastic comments, paying full attention to counting survivors and giving hints.

Chapter Appearances

Man of Medan

Theatrical Cut

You see, we each make decisions according to our own moral compass, and we have to live with those decisions, or die by them.
 
— The Curator on the decisions taken by the player

After the intro, the Curator meets the player in first time. He introduces himself to them and welcomes to his repository. As the keeper of all stories, he explains that the story in question is incomplete, requiring the player's input to be finished. The Curator also explains that the decisions taken by the player will have important consequences in the story. (In shared story he also notes that sometimes players will determine the story separately and their actions may not make complete sense to the each other). He then informs the player about the pictures mechanic and that he will be monitoring their progress. He bids farewell with the promise they will speak again soon.

The Curator meets the player in second time shortly after Alex and Julia return from their dive. He summarizes the main characters and opines on the player's choices up to that moment.

  • If Alex and Julia have high relationships, he will say that Alex is the love of Julia's life, otherwise he will sympathize to his unrequited love.
  • If Conrad and Fliss have high relationships, Curator will say that he detects a spark between them, otherwise he will say that Fliss is so far immune to Conrad's charms.
  • If Julia refuses to decompress twice, he will say that characters will regret this choice, otherwise he will congratulate the player.

The third encounter with Curator happens once the SS Ourang Medan is discovered.

  • If everyone is alive, Curator will praise the player and hint that things could have been quite different.
    • If Conrad successfully escapes on the speedboat, he will admire player's actions and ask them, does it make the rest of the group more vulnerable.
  • If Conrad dies, he will sympathize the player and say that this move was not smart, but bold.
  • If Conrad dies and Julia has bends, he will sympathize the player's first loss, which happened so soon, and note that "some" people should take a greater care about the decisions that they make.

Before sending them back to the story, the Curator will offer the player a "small piece of advice".

  • If the player accepts his offer, he will cite a passage from The Merchant of Venice, hinting that Manchurian Gold is not gold at all.
  • If the player refuses or stays silent, he will say, that this move can be independent, but also foolish.
  • (In Shared Story) If players say yes/no together, the Curator will react to their agreement and his answers will be the same as in the singleplayer.
  • (In Shared Story) If someone stays silent, Curator will say that it isn't bode well.
  • (In Shared Story) If players answer yes and no, he will say that if they could learn to work together then things might turn out more beneficially.

After that the Curator pulls out a red book from a bookshelf and states that "everything may not be entirely as it seems". After sipping from a metal flask, which was hiding in the book, he will claim that he should not have said that.

The fourth encounter with the Curator occurs once the group reunites on the Ourang Medan. He will acknowledge the supernatural occurrences on the ship and mention the deaths of the characters since the last encounter.

  • If one character died, he will say - "Now you're one down."
  • If Conrad is dead and another character died, he will say - "Now you're another one down".
  • If two characters died, he will say - "Now you're two down, when you were doing so well."
  • If two characters died and Julia has bends, he will say - "Now you're two more down. Don't you think that's a little... careless?"

After this goes a short comment about manner of death.

  • If Alex...
    • was stabbed by Olson - "...and poor Alex. But there are worse ways to go."
    • died from head's smashing - "...and poor Alex. That really wasn't pretty, was it?"
  • If Julia...
    • was stabbed by Olson - "...and poor Julia."
    • died from head's snapping - "...and poor Julia. All that youthful promise, snuffed out in a second... Ahem... well, several long, drawn-out, agonising seconds actually."
  • If Brad...
    • was stabbed or died in chase - "...and has anyone seen Brad?"
    • drowned - "...and you! You could have chosen differently, avoided his untimely death. You know that... right?"
  • If Fliss...
    • was killed with a wrench or died in chase - "...and has anyone seen Fliss?"
    • drowned - "...and poor Fliss. Was that what you wanted? Or are your bearings a little of?"
  • If Conrad...
    • died in chase - "...and what about Conrad? He... or rather, you, should have been a bit less... careless."
    • died from falling to Weather Deck - "...and what about Conrad? Took a step into the unknown, I fear. Too bad."

Then the Curator asks the player, do they understand, what is going on the ship and how to stop it, and hopes that it will happen very soon. He also says that ship's crew never managed to realize that and there was quite a lot of death "that" night. After that he will offer the player another tip.

  • If the player accepts the offer, the Curator will hint that a more scientific or political explanation may be behind the mysterious happenings on board, the forces less supernatural.
  • If the player refuses, the Curator will suggest that the player will be satisfied with the clues that they find himself and "wish" them luck.
  • If the player stays silent, he will say that player's indecision is pity and dangerous.
  • (In Shared Story) If players say yes/no together, the Curator will react to their agreement and his answers will be the same as in the single-player.
  • (In Shared Story) If players answer yes and no, he will say that it's worth trying to see through other people's eyes and get different perspective on things.

After that the Curator shows poker cards, symbolizing the surviving protagonists, which turns out to be kings, queens and jack on the table. Meanwhile he says that "everything and everyone may not be quite what they appear to be." He also asks the player, do they want to know characters' opinion about situation and how to avoid unnecessary tragedy, and sends the player back to the game.

The final encounter with the Curator takes place after the game ends. The Curator closes the "Man of Medan", says that the game is over and the player can to try again, "do better next time around". Then he comments player's final results.

  • If everyone is "still breathing", he will reluctantly congratulate the player and say that is "something".
  • If one character is dead, he will say that it's impressive and "almost" everyone survived.
  • If two characters are dead, he will say that it's not a bad effort and some lived, some died, all player's fault.
  • If three or four character are dead, he will say that it's not a very happy ending. Or it is, depending what makes player happy.
  • If everyone is dead, he will say that there is no sole survivor and will outright laugh, while questioning whether it was done on purpose.
    • This ending is not easy to achieve, the player must perform certain sequence of actions.

Next comment will be about the final chapter that player got, only if not all protagonists are alive or dead.

  • If chapter Flooded happened, the Curator uses a metaphor saying that when the "curtain falls", we can be ready or not.
    • This is the reference to the curtains which Fliss has seen earlier.
  • If chapter Flooded happened and Olson smashed someone's head with a sledgehammer, he will say that things got a little "heated" at the end.
    • After character's death the game shows a scene where Olson dies from heart attack as it was in Matters of the Heart. In fact these circumstances were meant to trigger the third ending where the surviving protagonists could fight with Olson, who caused explosion and fire on the sinking ship. This ending was abandoned and cut, but it's possible to see using debugging mode in the special build of the game, which was available for journalists and game reviewers. The remaining Curator's voiceline only confirms that.
      • This ending matches with the original legend of the SS Ourang Medan.
  • If chapter Matters of the Heart happened and Alex managed to stay calm and didn't stab the hallucination or himself, the Curator congratulates him and the player.

After that the Curator can comment on fate of the distributor cap.

  • If the distributor cap was broken, the Curator notes with smile, how unfortunate that is.

Then goes a short Curator's monologue about player's decisions, which were made in a hurry and in a panic, and about their repercussions, which will manifest very soon. The player will see this monologue and repercussions of their decisions, if...

  • The distributor cap was destroyed.
  • Conrad was shot by Olson.
  • Conrad returned with the coastguard.
  • Julia has bends.
  • Protagonists gave their coordinates to the military.
    • Maybe the name of the ship too.
    • If the group successfully escaped, there will be scene with Danny attacking the soldiers.

The Curator gets up from the desk and starts to leave the Repository. He informs the player that they will inevitably meet again, in Little Hope or somewhere else.

Curator's Cut

You see, a story can change a great deal when told from a... different perspective.
 
— The Curator discussing the Curator's Cut mode

After the opening intro, the Curator greets player again and talks with them about the new mode. He uses metaphor "one door closes, another opens" and explains that there has been an "adjustment" to the story and new possibilities have been made available. He encourages the player to take risks in this mode, as one's choices can lead to different outcomes than before.

The other encounters with the Curator occur exactly as they do in the Theatrical Cut.

Little Hope

Theatrical Cut

Disconcerting. No? I’m sure there's nothing to worry about.
 
— The Curator, as he holds the "Little Hope" book

After the intro sequence, the Curator meets the player in first time. His initial greeting depends on whether or not the player has a save file from Man of Medan on their device.

  • If the player doesn't have a save file, the Curator will wonder, if they have already met before, introduce himself and the Repository to them.
  • If the player has a save file, the Curator will welcome them again and inform, that there is another story to tell, very different to the last one.
  • (In Shared Story) The Curator can welcome first player and introduce himself to the second player, if he doesn't have save files.

Then the Curator comes to the bookshelf near the fireplace, retrieves the "Little Hope" book from it and after sarcastically remarking on the name, he informs the player that the fire was unavoidable and that one should "look to the future". Sitting in the chair, the Curator talks about infinite number of fate's directions, which one could travel. (In shared story he notes that players' actions are connected and they act as if they were one.) He also informs the player about the importance of their choices through the game, culminating in advising them to be true to their choices regardless. The Curator begrudgingly states that it is not his job to help the player, but merely to record the story, claiming it is not his place to do so, though he says that he is allowed to cite passages from literary works when he feels such would be appropriate. The Curator introduces the pictures mechanic, informing the player that they can be used to help them in the story. Finally, he bids the player farewell, informing them that they have a funeral to attend to, before remarking that he enjoys "a good funeral".

The second time the player meets the Curator after Andrew and Angela encounter Mary.

  • If John decides to take the drink, the Curator will say that everything is fine in moderation, interrupt himself and cite Shakespeare - "Lord, what fools these mortals be".

The Curator speaks broadly about the survivors' situation, culminating with the questioning of whether Mary is in trouble or whether she is trouble to them. Then he summarizes the main characters and comments on the player’s choices thus far.

  • If all protagonists have only default traits so far, the Curator will congratulate the player.
  • If someone got a locked trait, he will say that the player will regret their choices later.

After mentioning the stranger's rudeness at the bar and that the characters might be in danger, the Curator gets up from the desk and dismisses the player, urging them to find the bus driver.

The third encounter with the Curator happens after Andrew, Angela, and John are pursued by a creature emerging from the river. Firstly, he will comment on situation with Angela.

  • If Angela is alive, the Curator will say that her possible fate could be "worse than death", though he states with smile that there is nothing wrong with death itself.
  • If she is dead, he will say that her death was avoidable and the player must focus on the future.

The Curator then speaks about the revolver Andrew can find.

  • If Andrew takes it, the Curator will suggest that it could be a lifesaver or vice-versa.
    • If Andrew doesn't tell Angela about it, he will say that it's a good move.
  • If Angela goes with Andrew and throws the gun in the river, the Curator will bafflingly question the player, why they allow to throw away such precious things.
  • If the gun was not found or Andrew simply doesn't take it, he will say that protagonists need some kind of weapon and the player should explore more thoroughly.

The Curator then mentions that the "boys" have interesting theories regarding their fate, singling out Daniel's theory that they are all dead.

  • If Angela goes with Taylor and Daniel tells them that Amy was arrested, she will talk to Andrew about reincarnation after leaving the police station. The Curator will also comment on it and suggest that they are reincarnated souls of their historical counterparts.

He then quotes William Shakespeare’s Richard III, alluding to the idea behind said theory, before mentioning that finding the bus driver might be useful in understanding what is truly happening. After claiming that the situation might be confusing for the player, the Curator informs them that he has been granted permission to give them a single hint.

  • If the player accepts, the Curator will quote Shakespeare’s The Winter's Tale, alluding to the true source of the horrors seen thus far, but not before claiming to have met the author once, as the Curator claims he does with everyone.
  • If the player rejects it or stays silent, he will say, that this move can be brave and independent, but also foolish.
  • (In Shared Story) If players say yes/no together, answers will be the same as in the singleplayer.
  • (In Shared Story) If players answer yes and no, he will say that one of them probably knows more than the other.

The fourth meeting with the Curator starts after Taylor and Daniel leave the museum. He begins by asking the player whether things are becoming clearer for them.

  • If Angela is alive, the Curator will mention the creature that pursues her and expect that she will be OK.

After that the Curator can comment on a fate of the doll from the museum.

  • If John and Andrew decide to burn the child's toy, he will spitefully ask the player, could this decision save them.

Retrieving a letter opener from his desk and walking towards the fireplace, the Curator then comments on the collected weapons.

  • If the player finds both gun and knife, the Curator will say that another instrument of death added to the group's collection and it's a good work.
  • If the player finds knife only, he will say nothing.
  • If the player doesn't find the gun, but takes the knife, he will say that it might prove useful.
  • If the player throws away the gun, but takes the knife, he will advise them to stick to it.
  • If the player finds nothing, the Curator will say with displeasure that they lost another opportunity to arm protagonists and they should to take more care and be diligent.

The Curator then offers a second hint to the player.

  • If the player accepts it, the Curator will explain that everyone has their own "demons" and they are often born out from regret.
  • If the player rejects it or stays silent, he will unsatisfiyngly suggest, that the player wants to piece things together themselves and remind them that the stakes are much greater than life and death.
  • (In Shared Story) If players say yes/no together, answers will be the same as in the singleplayer.
  • (In Shared Story) If players answer yes and no, the Curator will irritably decide to give them an advice to cooperate, meanwhile yelling at them in anger.

Before sending the player back to the game, the Curator indirectly asks the player to consider Mary’s fault at the events that are happening by quoting an excerpt from Oscar Wilde’s A Woman of No Importance before telling them that "she’s just a child".

The fifth encounter with the Curator takes place after the characters reunite in the woods after being ambushed by the creatures. He quotes Buddha, stating that the conquest of oneself is a victory that cannot be taken from you. The Curator questions whether the player has already begun to understand what truly has been happening, claiming that "everything and everyone may not be quite what they appear to be". Simultaneously, he makes this point clearer by removing distinct playing cards from a small poker chest on his desk (representing the amount of characters that are still alive), placing them face down on his desk and then flipping them back to show all cards to be the same, the King of Hearts, hinting at the true events taking place in Little Hope.

  • If all protagonists are alive, the Curator will congratulate them.
    • If all protagonists are alive, but one of them got an unlocked trait, he will say that they so far all avoided damnation and eternal suffering.
  • If one protagonist dies, he will name them. It can be Angela, Daniel and Taylor.
    • John can't die before the group reaches the ruined house.
    • If Andrew kills Angela by mistake, he will scold the player for being its worse enemy and for being careless with the gun.
  • If two protagonists die, he will say that two souls are lost.

The Curator briefly asks the player if they have any thoughts on what might be happening next, informing them that something "wicked" is soon to come, and sends them once again back into the game.

The final encounter with the Curator happens right at the end of the game. The Curator closes the "Little Hope" book and informs the player that it is "game over", though he informs them that they can always try again and see if they can get a "different result".

  • If all protagonists are alive, the Curator will clap and congratulate the player for saving their single charge and helping him to find a way through the guilt and the horror.

If there is one dead protagonist or more (except Andrew), the Curator speaks about the problem with demons, which will haunt one if they don't lay them to rest.

  • If one protagonist is dead, the Curator will say that it's impressive and the group "almost" survived.
  • If two or three protagonists are dead, he will say that it's not a bad effort and some found redemption and some didn't, all player's fault.
  • If four or five protagonists are dead, he will say that it's not a very happy ending. Or it is, depending what makes player happy.

Then the Curator comment on the bus driver.

  • If the bus driver is alive, the Curator will say that the player finally found him and maybe he can put the past behind him.
  • If the bus driver is dead, he will say that the player found him and lost him again forever.

The Curator then proceeds to leave his repository, bidding the player farewell until they meet again, whether it is in the Arabian Desert or "somewhere else".

  • If the player doesn't have Man of Medan save files, he will also add that they can meet in the South Pacific.

Before leaving, the Curator assures the player that they will inevitably meet, at least one more time.

Curator's Cut

A chance to walk in different shoes. Make fresh choices. Discover new things.
 
— The Curator, introducing the Curator's Cut mode in Little Hope

After the opening credits, the Curator recognizes the player and welcomes them again. He then quotes William Shakespeare’s King John, stating that a tale that is told for a second time carries few surprises. However, the Curator says that such is only true if the tale has been finished, claiming that the story the player has started in this mode is not fixed in the same parameters as before. The Curator then says that a story can be very different when told from a different perspective, implying that there are new possibilities for the player to explore.

The rest of this interaction, as well as the others throughout the game, play out exactly as they do in the Theatrical Cut.

House of Ashes

Theatrical Cut

You teeter on the edge of an abyss. Your survival will depend on the choices you make.
 
— The Curator, after the game's intro sequence.

The Curator meets the player for the first time after the intro sequence, and claims that the choices made by the player are of the utmost importance if they want to survive. He claims that such difficult decisions affect the lives of others and that their consequences will become clearer to the player over time.

  • If the player has save files of Man of Medan or Little Hope, the Curator will say, that it's good to see them again and they probably are keen to get started, so they won't dally with Curator any longer.
  • If the player doesn't have any save files, he will ask, whether the player knows who he is or where they are.
  • (In Shared Story or Movie Night) The Curator will note that not all parties end the same way they started and that some can leave their guests a little the worse for wear. Then he smiles and adds that he is getting ahead of himself.
  • (In Shared Story if someone already has a save file of the game) The Curator will ask the players whether they are ready to descend into the unknown once more. Then he will remind them that a party is nothing without a "host" and that he will play his part, as he is sure that players will play their roles.

After that he finally will introduce himself as the "custodian of stories", remarking that he will record all decisions made by the player throughout the story. He then introduces the player to the repository, explaining that several untold stories of many kinds can be found there, emphasizing those regarding "life... and death" as he retrieves the "House of Ashes" book. The Curator then states that while he is not there to assist the player in any way, he quietly admits that he is interested in doing so, as he is known to bend the rules occasionally.

  • The Curator will say that to descend into the unknown alone is either extremely brave or extremely foolish, claiming that there is more to the player than it meets the eye.
  • (In Shared Story or Movie Night) He will say that "many minds burning bright with the same idea" and that some choices will bring players together, while others will push them apart.

The Curator then explains the pictures mechanic to the player, and advises the player to search for them throughout the game to assist them in their decision-making. The Curator then states that their time has run out and that the player will speak to him again later to see how they fared or failed.

The Curator speaks with the player for the second time after Rachel has fallen into the chasm, questioning what nightmare the characters have fallen into. He then states that Rachel (and Eric, if he also fell) has been "lost to the darkness", glancing at five lit candles (representing the main characters' lives), one of which (representing Rachel) will flicker but remain lit, while another (should Eric have died in this chapter) might cease to burn.

  • If Eric is alive, the Curator will remark that once unbreakable bonds are now cut and that the heart always falls first.
  • If Eric was shot by Dar, the Curator will say that although Eric's life was cut short, he died a soldier's death.
  • If Eric dies for not letting Rachel go, the Curator will say "Semper fidelis" and that Eric paid the absolute price for his loyalty.

He then questions the player on the relationship between Jason and Nick.

  • If they have a low relationship, the Curator will ask if they are as close as they seem, or if this will be a case where everyone is for himself.
  • If they have a high relationship, the Curator will say that the darkness in their past will test the power of their friendship.
  • If Merwin is dead, the Curator will mention him and say that the night is still young.

The Curator also speaks about Salim, claiming that the Iraqi soldier appears to be "level-headed", if a bit reluctant. The Curator claims that an unwelcome fate awaits the survivors, as they are now "trapped beneath the earth" and "swallowed by the void",

  • If all protagonists are alive, the Curator will say that their light will be snuffed out one by one unless the player finds a way to save them.
  • If Eric is dead, the Curator will say that some lights will inevitably go out and asks the player for how long the remaining flames will burn on

The Curator states again that it is not his place to concern himself with the lives of others but, should the player keep secret, he offers a few words of advice, to keep things "interesting".

  • If the player agrees, the Curator will say that he once met a blind poet who impressed him with the words that "Long is the way and hard, that out of Hell leads up to Light". (John Milton's "Paradise Lost")
  • If the player refuses, the Curator will tell the player to only blame themselves if something goes wrong.

The Curator then says that it is all for now, sending the player back into the game.

The third encounter occurs after Jason and Salim have taken an elevator deeper into the ruins. The Curator claims that an "ancient horror", thirsty for blood, has awoken from its "slumber", before discussing with the player how many of the characters have survived thus far: he begins by saying that Rachel has found her way back into the light, and will congratulate the player should all characters be alive thus far, as well as warning them not to become complacent, as the group's lives are still at risk regardless. He will also mention Nick's possible death, stating that those taken by the abyss rarely "live to tell the tale", and remark on the fragility of Jason and Salim's alliance, alluding to a possible betrayal. The Curator then says that while he does not aim to be rude, time is against the player and him, and says he will be there to meet the player's "charges", whether they survive the endeavour or die in the process. The player is then sent back into the game.

The fourth and final encounter with the Curator happens after the game's conclusion, but before the end credits. At first, the player is shown the five candles in their current state, before the Curator quotes Milton's "Paradise Lost" once more. If the player managed to keep all characters alive, the Curator will clap, congratulating them on their "charges" having emerged from their own "Hell" in one piece. The Curator then will claim to be looking forward to the next encounter with the player, stating that he might choose a story that is a little more "homely" then, somewhere the player is guaranteed a "decent night's sleep", claiming that wherever it is, they will find it "extremely hard" to leave. Finally, he bids the player farewell, claiming they know the way out of the repository.

Curator's Cut

There you are - it seems our story has yet more secrets to reveal.
 
— The Curator, welcoming the player into the Curator's Cut mode.

After the intro sequence plays out, the Curator welcomes the player again into the game, stating that the story still has secrets to be discovered and that the player's part is far from over. He then questions whether the player is ready to go "once more unto the breach". The rest of the conversation with the Curator plays out similarly as to the one that happens on the Theatrical Cut, with the exception that the Curator will state that the player already knows who he is (but will introduce himself nonetheless).

The other encounters with the Curator occur exactly as they do in the Theatrical Cut.

Hidden Appearances

In addition to meeting the player between chapters, the Curator secretly appears in chapters, hiding in distant places, and observes protagonists who may die, though none of them acknowledge his presence.

Man of Medan

  • In Chinese Market, the Curator can been seen at the end of long corridor when Joe and Charlie see a dead soldier behind the locked door.
    • This is a signal to their inevitable deaths from a heart attack or killing each other.
  • In Intrusion, the Curator can be seen through the door right behind Junior when this one close the door after returning Julia to the cabin with Alex and Conrad.
    • This is a signal to Conrad's possible death by getting shot in the chest by Olson if he decides to escape on a speedboat.
  • In Ritual and Echo/Finding Friends, the Curator can be seen near the piano/military car when Fliss turns to see the fallen balcony or on the balcony when Brad, seeing how a hanged skeleton turn his head towards him, tries to escape by jumping towards a giant sack.
    • This is a signal to their possible deaths by killing each other with a knife and the wrench while hallucinating.
    • He appears in these chapters even if they are not armed and/or not hallucinating, which prevents Brad and Fliss from death.
  • (Determinant) In Pressure, the Curator can be seen behind Fliss and Brad as they look down the hatch later on.
    • This is a signal to the possible death of one of them by being drowned in a flooding room.
  • (Determinant) In Glamor Girl, the Curator can be seen in the doorway right before disturbed Conrad starts to run away from Sailor Girl, who actually is Fliss and/or Brad.
    • This is a signal to their possible deaths during the chase either by falling from a great height or Conrad slitting Fliss's/Brad's throat with a knife.
  • In Revenge, the Curator can be seen in the background, just before Alex and Julia decide either to jump over the debris or run into the doorway.
    • This is a signal to the possible death of one of them by getting killed by Olson.
    • He appears even if two protagonists are dead, which prevents Alex and Julia from death ("no more than two before Act 3" rule).
  • In Junior, the Curator can be seen far in the background in the misty hold as whoever went down the hole facing the hallucinating Junior.
    • This is a signal to the possible death of one of the protagonists by getting shot in the head by Junior.
  • (Determinant) In Matters of the Heart, the Curator can be seen at the end of the corridor behind Alex and another protagonist as they start to follow hallucinating Olson.
    • This is a signal to the Alex's or another protagonist's possible death by being stabbed with a knife.
  • (Determinant) In Flooded, the Curator can be seen near the cargo door when the protagonist in Curator's Cut looks at the lever and the door.
    • This is a signal to the possible death of whoever is confronting Olson below the cargo door by being split in half.
    • The Curator will make a reference about it during the credits: "I suppose when... "the curtain falls" you're either ready for it, or you're not.". This is a clear reference to the hallucination of the ballroom that Fliss sees during Ritual, since the Door 2 takes form of curtain.
  • (Determinant) In The End, the Curator can be seen in different variations.
    • If Conrad couldn't escape on a speedboat and the distributor cap is destroyed, the Curator will be seen in corner looking at the surviving protagonist stranded on the Ourang Medan.
    • (After credits) If Conrad escaped and the distributor cap is destroyed, the Curator can be seen behind the door on the coast guard door.
    • (After credits) If the distributor cap is intact, the Curator will watch after them, standing on the stairs of the Duke. He can't be normally seen by player due to camera angle, although his model appears for a short time.
      • All this is a signal to Julia's death by decompression sickness if she refused to decompress twice and drinked the beer (Theatrical Cut) or has low relationships with Alex (Curator's Cut).
    • (After credits) If the surviving characters are stranded on the ship, but the military got coordinates and name of the ship is revealed, the Curator can be seen watching them as they wave their hands to the military helicopter.
      • This is a signal to their inevitable deaths by being shot by the military.

Little Hope

  • (Determinant) In Full Circle, the Curator can be seen in the background observing Andrew after other protagonist's deaths.
    • This is a signal to Andrew's/Anthony's possible death by suicide.
      • The Curator only appears in this chapter, as all protagonists are imaginary and the prologue takes place in a dream, making Andrew's/Anthony's suicide the only "real" death in the game.
      • The Curator will appear even if Andrew made all four shots due to developers' oversight.

House of Ashes

  • In Breaking Up, the Curator can be seen standing behind a pillar and watching Rachel and Eric as they prepare to cross the chasm.
    • This is a signal to Eric's possible death by slipping into the chasm or getting shot, both of which lead to him being impaled on a stalagmite.
  • (Determinant) In The Truce, the Curator can be seen behind Eric as he tells Salim to drop the weapon.
    • This is a signal to Eric's possible death by getting shot in the head by Salim.
      • However, his death would only occur if Jason shot the shepherd and Salim confronted the Americans.
  • (Determinant) In The Signal, the Curator can be seen two times.
    • The first time he can be seen between the stones as Eric runs to the temple.
    • The second time he can be seen near the statue as Eric runs back to the marines, if Salim refused to help Dar and watch after Eric.
      • This is a signal to Eric's possible death by getting shot in the back by Dar.
  • In The Assault, the Curator can be seen two times.
    • The first time he can be seen watching after Rachel as she tries to find the way out using laptop.
      • This is a signal to Rachel's possible death by Vampires or generator's explosion.
    • (Determinant) The second time he can be seen behind one of the columns in a mined hallway.
      • This is a signal to Eric's and Rachel's possible deaths by being burned in an explosion if they ran along the mined part of the hallway.
  • In The Horror, the Curator can be seen by the ruined statue near Nick.
    • This is a signal to Eric's and Rachel's possible deaths by Eric's throat being ripped out by The Ancient One/Clarice and Rachel being implaled with a spear by the Ancient One.
    • He appears even if Eric and Rachel are dead, despite the other three protagonists cannot die.
  • (Determinant) In The Ancient One, the Curator can be seen by the ruined statue, next to protagonists as they face the Ancient One.
    • This is a signal to Eric's possible death by getting his throat being ripped out by Rachel or falling from high place and breaking neck.
  • (Determinant) In Strange Aeons, the Curator can be seen behind the protagonists as they watch Rachel suffering from the infection.
    • This is a signal to Rachel's possible death by suicide via burning or getting shot in the head by Jason.
  • In The Vault, the Curator can be seen on the top among the cocoons right before Nick's decision to advance or retreat.
    • This is a signal to Nick's possible death by Vampires or The Ancient One.
  • (Determinant) In Semper Fi, the Curator can be seen behind the protagonists as Jason decides to come back for Salim and near the wall as Salim decides to crawl out and escape.
    • This is a signal to Jason's and Salim's possible deaths by Vampires.
  • In Daylight, the Curator can be seen two times.
    • (Determinant) The first time he can be seen is far from the last protagonists climbing the rope.
      • This is a signal to their possible deaths by Clarice/Rachel.
    • The second time he can be seen among the bushes as the protagonists flee from the Vampires to the shepherds' huts.
      • This is a signal to their possible deaths by Vampires and The Ancient One.

Trivia

  • The Curator is the only character that appears in all of the The Dark Pictures Anthology's games.
  • During the intro sequence of the Dark Pictures Anthology's entries, The Curator uses a compass to find the entrance to his repository, hinting at the game's Moral Compass.
  • There are many subtle hints which suggest that he is the personification of death.
    • The background music running alongside the scenes with The Curator is various parts of Mozart's Requiem.
    • The Curator is seen observing the characters in the background of any scene, in which a playable character is able to die.
    • During the intro with the song "Conversation with Death" by Khemmis, he looks straight to the camera at "Well, I am Death".
    • In Little Hope, when Angela first escaped from her demon, the Curator says: "She was almost lost to a fate worst than death." Then he smiles and adds: "Not that there’s anything particularly wrong with death." Assuming he is the personification of death, this sentence makes a lot of sense.
    • He claims to have met centuries-old deceased authors, such as William Shakespeare and Oscar Wilde. Further to this, he claims to have met Oscar Wilde in Paris, which is where the playwright died.
    • He claims to meet everyone at least "once".
    • He refers to human characters as "souls" and "mortals" implying that he is not human himself.
    • In House of Ashes, at the end of the third meeting, when a flash of lightning appears outside the window, the Curator's face momentarily looks like a skull.
  • According to the description on the Bandai Namco website, the Curator has been recording stories of life and death for so long that he can't even remember when he started doing it. Perhaps this means that the Curator appeared at the same time as people, starting to record their lives and deaths.
  • The Curator breaks the 4th wall by talking directly to the player(s). In Until Dawn, too, at first it seems that Dr. Hill speaks directly to the player, but then it turns out that all this time he was talking to Josh.
  • It's possible that the Curator obeys some kind of person, as he always says that "he has been granted permission" to give the player a hint. This might explain why he rarely appears in House of Ashes and is reticent, as he gave too much advice in Little Hope, breaking the rules,

Quotes

Man of Medan

  • "But you shouldn't fear death. It is after all... inevitable. It is the tax one pays for having lived, and it comes, eventually, to everybody. Still...none of us want for it to come too soon, do we?"
  • "The Merchant of Venice. Act 2, Scene 7. The Prince of Morocco pulls a scroll from the eye of a skull and reads... 'All that glisters is not gold; often have you heard that told.'" — Curator's first hint
  • "But here's a thing - everything may not be entirely as it seems... probably shouldn't have said that."
  • "You're going it alone. Independent. Admirable. Possibly foolish. We'll learn soon enough."
  • "There may be forces at play here that are more... scientific, and even that are more... political, you know? Less... supernatural?" — Curator's second hint
  • "That's it. Game over. You're done...for now, at least. You could always try again. See if you can't do better next time around."
  • "Not a very happy ending... or maybe it is? Depends what makes you happy, really?"
  • "I suppose when... the curtain falls you're either ready for it, or you're not."
  • "Things became a little intense, but Alex kept his nerve. Well done Alex. Well done you!"
  • "It's all about decisions, isn't it? Decisions made in a hurry, in a panic. Made with the heart instead of the head... or vice-versa. Sometimes those decisions take a long time to have repercussions. But there are repercussions. There are always repercussions."
  • "Till we meet again. Maybe in Little Hope. Maybe somewhere else. But be certain, we will meet again. It’s...inevitable."

Little Hope

  • "What's happened has happened. Or has it? Anyway, look to the future, I say. Life's but a walking shadow, eh?"
  • "There are an infinite number of directions in which one could travel. We seldom have all of the information that we'd like, but we have to choose our path nonetheless... and hope that we get the clarity, and the outcomes, that we want."
  • "So. Much. Death."
  • "What are you? Rational? Emotional? Do you trust your head... or your heart? There is no right answer. Sometimes one is best... and sometimes... the other. My advice, for what it's worth, is... 'To thine own self be true.'" — Quote from Shakespeare's Hamlet, act 1, scene 3
  • "I do enjoy a good funeral."
  • "Everything that one does, or doesn't do, in one's life will catch up with one eventually."
  • "We sometimes congratulate ourselves on waking from a troubled dream. It may be so the moment after death." — Hawthorne quote from The American Notebooks
  • "All things are fine in moderation, unless... 'Lord, what fools these mortals be.'" — Quote from Shakespeare's A Midsummer-Night’s Dream, act 3, scene 2
  • "She was almost lost to a fate worst than death. Not that there’s anything particularly wrong with death."
  • "...My dream was lengthened after life. / O, then began the tempest to my soul. / I passed, methought, the melahcholy flood, / With that sour ferryman... which poets write of, / Unto the kingdom of perpetual night..." — Quote from Shakespeare's Richard III, act 1, scene 4
  • "I met him once, you know? I meet everybody 'once'."
  • "Act 5, scene 1. Where Cleomenes begs Leontes to forgive himself for causing the death of Hermione. 'Do as the heavens have done, forget your evil. With them, forgive yourself.'" — Curator's first hint from The Winter's Tale
  • "We each have our own demons. They are ours and ours alone, and they are often born out of regret." — Curator's second hint
  • "Never judge anyone shortly... Every saint has a past and every sinner has a future." — Quote from Wilde's A Woman of No Importance
  • "It is better to conquer yourself, than to win a thousand battles. Then the victory is yours. It cannot taken from you... not by angels or by demons... Heaven or Hell." — Bad translation of Buddha quote from Dhammapada's verses 103, 104 and 105
  • "Something wicked this way comes." — Quote from Shakespeare's Macbeth, act 4, scene 1
  • "That's the problem with demons. If you don't lay them to rest they will haunt you forever."
  • "... and you... eventually... found him. The Bus Driver... maybe he can now put the past behind him."
  • "Till we meet again... maybe in the South Pacific ... Or the Arabian Desert ... Or... somewhere else... But we will meet again. At least one more time."
  • "Life is as tedious as a twice-told tale / Vexing the dull ear of a drowsy man." — Comment about Curator's Cut, cite from King John, act 3, scene 4

House of Ashes

  • "You teeter on the edge of an abyss. Your survival depends on the choices you make. They will be as a compass, guiding you through the unknown. Will you find the path to salvation? Or be lost in the darkness? Forever."
  • "To descend into the unknown alone is extremely brave. Or extremely foolish. Perhaps there is more to you than meets the eye."
  • "An unwelcome fate now awaits our survivors. Trapped beneath the earth, swallowed by the void. One by one, their lights will be snuffed out. Unless you can find the means to save them."
  • "It's inevitable that some lights flicker and die. How long the remaining flames burn for is up to you."
  • "Long ago I met a blind poet who impressed upon me these wise words: 'Long is the way and hard, that out of Hell leads up to Light.'" — Quote from John Milton's Paradise Lost, book 2
  • "An ancient horror has awoken from its slumber and hungry for blood. Shall we see how many have fallen into shadow?"
  • "Let's hope nothing 'unfortunate' has befallen Sergeant Kay. Those taken by the abyss seldom live to tell the tale."
  • "As for Jason and Salim — sworn enemies who cannot seem to bury the hatchet, unless that hatchet is buried in a back."
  • "I'll be here to greet your charges as they cross the finishing line, or to bury what remains of them under it."
  • "The Lord giveth and the Lord taketh away." — Quote from Book of Job 1:21
  • "'The mind is its own place and in itself can make a heaven of hell, a hell of heaven.' Bravo. It appears your charges have emerged from their 'Hell' in one piece. Although this ordeal, will continue to haunt them for the rest of their lives." — Quote from Paradise Lost, book 1
  • "'Freely they stood who stood, and fell who fell.' Not bad. You've guided some of your charges to the light, while others have fallen to the darkness. Survival often comes at a great cost. A cost that others sometimes must pay." — Quote from Paradise Lost, book 3
  • "'This horror will grow mild, this darkness light.' What a mess that turned out to be. At least your charges cannot suffer any longer. Well... not in this life." — Quote from Paradise Lost, book 2
  • "I look forward to our next encounter. Perhaps, I'll choose a story that's a little more... homely next time. Somewhere you'd be guaranteed of a decent night sleep. Rest assured, wherever it is, you'll find it extremely hard to leave. Until the next time. You know the way out."

In Other Languages

Language Full Name Name
English The Curator of Stories Curator
Russian (Русский) Хранитель Историй Хранитель
German (Deutsch) Der Kurator der Geschichten Kurator
French (Français) Le Conservateur d'Histoires Conservateur
Italian (Italiano) Il Curatore di Storie Curatore
Spanish Spain (Español) El Conservador de Historias Conservador
Spanish Latin America (Español Neutro) El Curador de Historias Curador
Portuguese Brazil (Português do Brasil) O Curador de Histórias Curador
Arabic (اَلْعَرَبِيَّةُ) حارس القصص الأمين
Japanese (日本語) 物語のキュレーター キュレーター
Korean (한국어) 이야기의 해설자이죠 해설자
Traditional Chinese (繁體中文) 故事的管理員 管理員
Simplified Chinese (简体中文) 故事的管理员 管理员


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Navigation

Protagonists AlexBradConradFlissJulia
Antagonists OlsonDannyJuniorHallucinations
Supporting Characters The CuratorCharlieJoeMinor Characters
Protagonists AndrewAngelaDanielJohnTaylor
Antagonists Demons
Supporting Characters The CuratorAncestorsVinceMinor Characters
Protagonists EricJasonNickRachelSalim
Antagonists Alien ParasitesVampiresAncient One
Supporting Characters The CuratorClariceJoeyMerwinDarShepherdsRandolph HodgsonNaram-SinBalathuKurumPazuzuMinor Characters
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