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We each have our own demons. They are ours and ours alone...
This article is about The Dark Pictures Anthology's second installment, Little Hope .

Ruined is the third chapter of Act 3 in Little Hope and the eighteenth overall.

The player controls Daniel/John (Theatrical Cut) and Andrew (Curator's Cut) as they arrive at a derelict factory.

Derelict Building, 4:28 A.M.[]

John notices a trail ahead and suggests they take it to get out of the woods. Following the path, the group enters the road near the factory. John says that they must stop Mary as soon as possible.

  • If Andrew doubts that John's theory may not work, he will answer that this is the only thing they have and Angela will add that they have only one chance.
  • If Andrew refuses to condemn Mary, John will say that because he made this decision, the rest of them are dying and Angela will say that they did something right after all, since they are alive.

By exploring the environment of the factory, the group can find:

After going up the stairs to the entrance on the second floor, the group hears Vince calling out to them.

  • If Andrew was friendly, Vince won't say anything.
  • If Andrew was aggressive, Vince would tell the group they can't keep running and he'll make sure "they" find them.

Opening the door, Andrew says that no one was here, after which Abraham grabs him. He says it’s time for him to speak before the court, but he doesn’t know how his testimony will be perceived. Meanwhile, Carver talks with Wyman. He asks Wyman not to listen to Abraham, who along with Joseph are allies in this deception, recalling that Joseph was sentenced to death for consorting with the same evil forces as Amy. Wyman replies that as a judge he must listen to Abraham's testimony in order to find the truth. Carver points out that Mary's accuser is her keeper and that he is not suitable for this task. Wyman offers Carver to make Mary's keeper, but only after listening to Abraham. When it's Abraham's turn, he asks the guys for advice.

  • If Daniel/John sympathized with Abraham, he will tell the court that Mary is tormented and that no one can know a child's mind, offending Wyman.
  • If Daniel/John says Mary is guilty, Abraham will tell the court that Mary's accusations are all false.
  • In Curator's Cut, what Abraham says depends on what the protagonists said to him when they first met.

Andrew tells the others what Abraham did and that they can alter what is happening. Hearing a loud sound, John will offer to get out of here. Walking around the factory, the group can find:

While trying to move further through the factory, the group will find crates blocking the path. Andrew and Daniel/John must complete QTE to push crates over, causing them to break through the floor.

  • If Daniel is alive, he will fall into a pit. While he is recovering from the fall, the Impaled Demon will appear and attack Daniel.
    • If Daniel fails the first QTE, he will be knocked down, but can complete another QTE to get up.
    • Daniel will ask for help and Andrew can attack the demon or lower the metal pipe to Daniel.
      • If Andrew decides to attack and he has the gun, he can shoot the demon once or twice. Afterwards, John will hand him a metal pipe.
        • If Andrew previously shot three times, then when he tries to shoot a second time, he will see that the bullets have run out.
      • If Andrew decides to attack and does not have the gun, he will throw a cog at the demon. Afterwards, John will hand him a metal pipe.
      • If Daniel fails any QTE, he will be killed and the demon will take his body away.
        • If all QTEs are completed, Daniel will stop the demon by impaling his leg with a spear, grab the pipe and Andrew will start lifting him. Daniel can tell the group to leave or insist on being pulled out.
          • If Daniel tells the group to leave, he will let go of the pipe and Andrew will toss it to Daniel. He will pick up the pipe and attack the demon, after which he will escape through the tunnel. Daniel will break his locked traits.
        • If Daniel insists on being pulled out or says nothing, Andrew will also fall into the pit and they will hide behind crates. Daniel will receive a locked trait Reckless. Daniel must then complete a Keep Calm segment.
          • If Daniel fails the Keep Calm segment, the demon will notice and kill him.
          • If Daniel completes the Keep Calm segment, he will have to complete QTEs to grab the pipe, attack the demon and escape with Andrew through the tunnel.
  • If Daniel is dead, John will fall into the pit. He will say that he can't get up and will catch up with the others outside, after which he will leave through the tunnel.

Those who did not fall into the pit will bypass it and leave the factory.

Collectibles[]

Secrets[]

  • Team Photo - Can be found on the wall on the factory's upper floor.
  • Memorial Plaque - Can be found on the wall on the factory's upper floor.
  • Disciplinary Letter - Can be found in a drawer in an office on the factory's upper floor.
  • Family Photo - Can be found in an office on the factory's upper floor.
  • Judge Wyman's Portrait - Can be found in the back side room to the left on the factory's lower floor. The plaque below must be viewed and picked up.
  • Judge Wyman's Letter - Can be found in the back side room to the left on the factory's lower floor.
  • Newspaper: Factory Closes - Can be found in the side room to the left on the factory's lower floor.
  • Vince Photo - Can be found in a locker on the factory's lower floor.
  • Newspaper: Cause of Fire - Can be found between machinery and to the right of the crates that must be pushed into the factory's basement.

Pictures[]

Deaths[]

Determinant[]

Daniel

  • If Daniel fails QTEs while fighting the demon, he will be impaled in the chest and eye.
  • If Daniel fails the Keep Calm segment, he will be impaled in the chest and eye.

Trivia[]

  • This is the third chapter in which Daniel can die.
  • If Daniel has 3 or more locked traits, some scenes in his fighting back sequence will play out differently:
    • He can be seen briefly suffering from tinnitus while Andrew is lowering the pipe to him (if there are 3).
    • While running around his demon to Andrew, he will hold his pierced shoulder during the QTE prompt to dodge the demon’s attack (if there are 4).
    • He will briefly examine his bloody nose before jumping up to grab onto the pipe (if there are 5).
      • This is the third and the final of the three combat sequences in the game where the player can witness the consequences of locked traits affecting Daniel either slightly or dangerously.
  • Sometimes, the Keep Calm segment won't appear after Daniel pulls Andrew into the pit, as the scene of them hiding will play with no Keep Calm segment. This only occurs in the Theatrical Cut of the chapter since the player starts playing as Daniel at first then switches to Andrew, the game will assume that the player is playing as Andrew in that scenario and the Keep Calm segment won’t appear for them, resulting in the segment to automatically succeed without the player’s input.

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