Keep Calm is one of the basic gameplay mechanics in The Dark Pictures Anthology.
Overview[]
Keep Calm occurs when the protagonist must be unnoticed. The segments are made as heartbeats and require the player to press the correct button when the moving line touches a heartbeat space, which keeps their character still and quiet. If the player presses the button too early or too late, their character gives away their location. Failing a segment has various consequences, ranging from the loss of a valuable object to the protagonist's death.
In Shared Story, both players do the Keep Calm segments if the characters they are controlling are next to each other. If one of the players fail the segment, the failure counts for both players, though some segments have consequences only for the player who is directly responsible for failing it.
The speed of the segments, the number of buttons, and the frequency of clicks are determined by the difficulty setting. The number of segments never changes, and also differs in each installment.
Season One[]
Chapter | Characters | Conditions | Segments | Success | Failure |
---|---|---|---|---|---|
Chinese Market | Joe Charlie |
Always happens | One | No consequences | |
Intrusion (Theatrical Cut) |
Conrad | Always happens (Singleplayer/Movie Night) Alex does not take Danny hostage (Shared Story) |
Conrad is able to choose whether to escape on the speedboat or attack Junior | Junior catches Conrad | |
Trapped | Conrad/Fliss Julia |
Conrad barricades the door and completes the QTE and continues pushing the table/Fliss barricades the door and completes the QTE
Conrad/Fliss distracts the pirates and hides instead of replacing the desk in front of the vent |
Fliss stays with the group | Junior catches Fliss | |
Finding Friends | Brad | Brad approaches the final bathroom stall | Brad continues to explore the area | Brad is forced to move to the next area and loses the gas mask if he found it | |
Glamor Girl (Theatrical Cut) |
Conrad | Conrad survives and completes more QTEs than his pursuer before reaching the office and chooses to hide | The sequence continues as if Conrad chose to run | Conrad dies, unless he has the knife, in which case he can attack his pursuer | |
Depths | Alex/Brad/Fliss Fliss/Julia/Brad |
Always happens | The protagonists can explore the room and find a secret, as well as Julia's ring if she accepted Alex's proposal | The protagonists cannot explore the room | |
Junior | The protagonists are be able to choose whether to run or continue hiding | The protagonists lose the rebreather if they found it | |||
The protagonists successfully completed the first segment and continued hiding | The protagonists keep the rebreather if they found it | The protagonists need to complete QTEs to keep the rebreather if they found it | |||
Matters of the Heart (Theatrical Cut) |
Alex | Always happens | No consequences | ||
|
Chapter | Characters | Conditions | Segments | Success | Failure |
---|---|---|---|---|---|
Family | Anthony Tanya |
Always happens | One | No consequences | |
Off Track | Andrew | Andrew can explore the shack and find a secret and the gun | Andrew cannot explore the shack | ||
Another Way | Daniel | Daniel can explore behind the counter and find a secret | Daniel cannot explore behind the counter | ||
Lost | Angela/Andrew John |
No consequences | |||
Pursued | Daniel Taylor |
The protagonists choose to hide | The protagonists keep the knife if they found it | The protagonist who failed the segment loses the knife if they have it | |
Surrounded | Daniel | Daniel chooses to escape | Daniel needs to complete two QTEs to escape the Impaled Demon | Daniel needs to complete three QTEs to escape the Impaled Demon | |
Reflections | Taylor | Taylor says nothing or tells Daniel/John to not let her go | Taylor escapes the Hanged/Burned Demon | The Hanged/Burned Demon kills Taylor | |
Ruined | Daniel | Daniel says nothing or tells Andrew he needs help | Daniel engages in combat with the Impaled Demon | The Impaled Demon kills Daniel | |
|
Chapter | Characters | Conditions | Segments | Success | Failure |
---|---|---|---|---|---|
Cursed | Balathu Kurum |
Always happens | Two | No consequences | |
The Temple | Jason Nick |
The protagonists choose to go around the rubble | If Merwin is alive, he survives to the end of the chase | If Merwin is alive, the vampire kills him | |
Breaking Up | Eric Rachel |
Rachel chooses to hide | Dar isn't alerted to the protagonists | Dar is alerted to the protagonists and can shoot Eric if he doesn't immediately cut the rope | |
The Truce | Nick Salim |
Salim or Nick fails a QTE before reaching the vampire | The vampire runs away | The vampire attacks the protagonist who failed the segment, giving the other protagonist a chance to distract them and injuring whoever it attacks if they fail QTEs | |
The Ancient One | Eric/Nick Nick/Rachel |
Nick chooses to shut the door and both protagonists complete the QTE to hold it | The Ancient One leaves | The Ancient One attacks the protagonist who failed the segment | |
The Vault | Nick | Salim doesn't inspect the hatching cocoon and Nick chooses to go left or does nothing/Nick is injured | Nick doesn't need to complete QTEs if he chooses to retreat or does nothing | Nick must complete QTEs if he choose to retreat or does nothing, and dies if he fails them without the UV wand | |
Nick chooses to advance | Three | Nick survives, though he subsequently is attacked by The Ancient One | The Ancient One kills Nick, though he dies as well | ||
|
Chapter | Characters | Conditions | Segments | Success | Failure |
---|---|---|---|---|---|
The World's Fair Hotel | Marie Jeff |
Always happens | Two | No consequences | |
Cigarettes (Curator's Cut) |
Charlie | One | Mark and Kate finish their conversation | Mark and Kate's conversation ends prematurely | |
Mannequins | Mark Kate |
Mark and Kate have a chance to attack Jamie and decrease their relationship | Mark and Kate don't have a chance to attack Jamie and decrease their relationship | ||
Workshop | Mark | Mark successfully hid both times | Three | Mark can continue exploring the workshop | Mark is caught by Du'Met, ending the chapter |
Waste Disposal | Charlie | Always happens (Singleplayer/Movie Night) Charlie gets on the conveyor belt before the other player finishes Morellos (Shared Story) |
Two | Charlie survives the chapter | Du'Met kills Charlie |
Chase | Kate | Kate is alive | Six | Kate gets to choose to stay or run | Kate loses her crystal and must complete extra QTEs to avoid being grabbed by Du'Met |
Kate/Jamie | Kate/Jamie chooses to hide and doesn't throw their item to distract Du'Met | Two | Kate/Jamie evades Du'Met | Kate/Jamie is grabbed by Du'Met | |
Maze | Erin/Kate/Jamie | Always happens | One | The girls evade Du'Met | Another Keep Calm segment begins |
The previous Keep Calm was failed | If Erin is alive and has her microphone, she loses it | ||||
Cliffside | Charlie/Mark | Always happens | If Charlie is alive, he survives the scene | If Charlie is alive, Du'Met kills him | |
|
Trivia[]
- Keep Calm is analogous to Don't Move from Until Dawn, where the protagonist had to stay still so they won't be noticed, and Don't Breathe from The Quarry, where the protagonist had to hold their breath to avoid detection.
- Keep Calm segments are similar to hiding segments, except Keep Calm segments take place during cutscenes while hiding segments take place while the player is exploring.
Gallery[]
Season One[]
Man of Medan
Little Hope
House of Ashes
The Devil in Me
[]
In-game | |
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Collectibles | |
Exclusive | |
Other |