Inventory is a game mechanic introduced in The Dark Pictures Anthology's fourth installment, The Devil in Me. It consists of four slots each playable character has to hold items with various uses.
Overview[]
Inventory is represented with four slots in the bottom left of the screen, it will be shown whenever a character is able to use an item in their inventory. The slots only display those items that are currently usable, except for when a character gains a new item, in which case all items in their inventory are displayed. The player knows when an item is in use when its slot increases in size and the ring around it lights up.
An item will disappear from its slot when a character loses it, usually due to a choice or failed QTE or Keep Calm segment. Some items such as keys also disappear once they have no more use for the character, leaving space for new items.
Season One and Season Two[]
Jeff[]
Necklace Pocket watch |
Jeff obtains one of these items in The World's Fair Hotel at the jewelry counter and uses it later in the chapter as he shows it to Marie. Depending on the item, Jeff will give the necklace to Marie and she will wear it until the end of the chapter or Marie will be given the choice to comment on Jeff's appearance with the watch. Both items are cosmetic and don't affect the story, though whichever item Jeff took later appears on display in Scouting. |
Marie[]
Bath milk Face powder |
Marie obtains one of these items in The World's Fair Hotel at the pharmacy counter and uses it later in the chapter as she prepares for her bath. If the bath milk was taken, Marie will be able to use it to hit Holmes after he attacks her. Both items are cosmetic and don't affect the story, and it is possible to not take either in Shared Story. |
Charlie[]
Lighter | Charlie has the lighter from the start of the game and can use it to illuminate his surroundings. Charlie loses it at the beginning of Incinerator, but Mark takes it in Riddles (though the lighter does not enter his inventory) and gives it back to Charlie after they meet up in Cliffside. | |
Business card | Charlie has a business card from the start of the game and can use it in Cigarettes, Blood Trail, Incinerator, and Cliffside. It can be used to open locked drawers, which contain secrets or obols, as well as the register in Cigarettes. | |
Tie clip | Charlie has a tie clip from the start of the game and can use it in Opportunity, Waste Disposal, and Cliffside. It can be used to open locked boxes, which contain obols. | |
Bar key Cage key |
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Erin[]
Flashlight | Erin obtains a flashlight in Silver Ash and can use it to illuminate her surroundings. | |
Directional microphone | Erin has a microphone from the start of the game and can use it in any chapter she can explore in (Noises, Silver Ash, and Maze) to hear through the walls and illuminate her surroundings. As a weapon, it can be used against Du'Met in Blackout or Lake (if Kate is dead). The microphone can be lost:
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Inhaler | Erin has an inhaler from the start of the game and can use it in Guests, Noises (if Dinner ended negatively), Blackout, Silver Ash, and Lake (if Kate is dead) to recover from asthma attacks. It only has four uses and there are no consequences to not using it beyond a temporary visual effect on the screen. | |
Lever switch | The lever switch is obtained in Maze and used later in the chapter to activate the gazebo contraption. |
Jamie[]
Flashlight Utility flashlight |
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Multimeter | Jamie has a multimeter from the start of the game and can use it in Island, Staff Only, and Interrogation to fix fuse boxes. Fixing the first fuse box unlocks the "0451" trophy, and fixing all the fuse boxes unlocks the "Shocking" trophy. | |
Screwdriver | Jamie has a screwdriver from the start of the game and can use it to activate the mechanism in an animatronic in Party, pry open a one-way mirror in Interrogation, or as a weapon against Du'Met in Lake. It also saves whoever the glass wall is sent toward in Director's Suite. If Jamie gave the screwdriver to Kate and both survive the trap, Kate will give it back to Jamie in Reflection. The screwdriver can be lost:
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Lounge key Spa master key Lever switch Shed key |
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Kate[]
Miniature makeup kit Utility flashlight |
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Amethyst crystal | Kate obtains the crystal in Wall. It can be used to slow down the speed of Keep Calm events in Mannequins, Chase, and Maze, to break through Mark's restraints in Reunion (only if everyone else is dead and Kate investigates the door), or as a weapon against Du'Met in Lake. The crystal can be lost:
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Pencil Screwdriver |
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Lever switch
Shed key |
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Mark[]
Camera flash | Mark has a camera flash from the start of the game that can periodically be triggered to light up a large area. | |
Camera | Mark has a camera from the start of the game and can use it in any chapter he can explore in to take pictures of "Photo Opportunities". The camera doesn't affect the story, but is necessary to earn the "Say Cheese!" and "Crime Scene Photographer" trophies. It can be lost in Workshop if Mark fails the QTE at the start of the chapter or fails any hide or Keep Calm segment. The camera can be upgraded with two lenses that Mark can find in Workshop and Cliffside (if Charlie is dead), which increase its depth of field. | |
Monopod | Mark has a monopod from the start of the game. It can be used in Scouting and Workshop to obtain a secret and a lens, respectively, that are too high to reach. It also can be used in Wall to help keep the wall open and avoid crushing Charlie's hand. It can be lost in Cliffside if Charlie is dead, Mark throws a rock at Connie, and Mark fails the QTE. The monopod can be upgraded in Workshop if Mark successfully hides from Du'Met all three times and finds the drill bit on the table, which turns it into a weapon, allowing Mark to attack Du'Met with it in Lake. | |
Balcony key Spa master key Changing room key Pepper spray |
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Brianna[]
Mounted Flashlight | Brianna can use it to illuminate her surroundings. | |
Remote Control | Brianna can use it to activate electronics and distract threats. | |
Messenger | Brianna can use it to message her crewmates. | |
Scanner | Brianna can use it to scan for threats and interactive elements. | |
Wedge Tool | Brianna can use it to pry open doors or fight back against threats during exploration. It has a cooldown. |
Trivia[]
- Before the inventory was introduced as a full-fledged mechanic, its rudimentary version was present in the previous three installments of the anthology, where characters could use an item they picked up earlier in certain scenes. House of Ashes also allowed protagonists to turn their light source on and off.
- In The Devil in Me, each protagonist's slot is designated for a certain type of item: top - light source, left - the protagonist's first main item, bottom - the protagonist's second main item, right - temporary items.
- In Directive 8020, all protagonists may have the same four inventory items. They also have a wedge tool that can pry open doors and can be used against enemies, though it does not appear in their inventory and instead has a cooldown between uses.[1][2][3]
References[]
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In-game | |
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Collectibles | |
Exclusive | |
Other |