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You're going it alone. Independent. Admirable. Possibly foolish...
The content below contains spoilers from one or more of the games. Read at your own risk!

Inventory is a game mechanic introduced in The Dark Pictures Anthology's fourth installment, The Devil in Me. It consists of four slots each playable character has to hold items with various uses.

Overview[]

Charlieinventory

Charlie's inventory prompting him to use his tie clip

Inventory is represented with four slots in the bottom left of the screen, it will be shown whenever a character is able to use an item in their inventory. The slots only display those items that are currently usable, except for when a character gains a new item, in which case all items in their inventory are displayed. The player knows when an item is in use when its slot increases in size and the ring around it lights up.

An item will disappear from its slot when a character loses it, usually due to a choice or failed QTE or Keep Calm segment. Some items such as keys also disappear once they have no more use for the character, leaving space for new items.

Season One and Season Two[]

Jeff[]

Slot
Item
Description
Top
Necklace
Pocket watch
Jeff obtains one of these items in The World's Fair Hotel at the jewelry counter and uses it later in the chapter as he shows it to Marie. Depending on the item, Jeff will give the necklace to Marie and she will wear it until the end of the chapter or Marie will be given the choice to comment on Jeff's appearance with the watch. Both items are cosmetic and don't affect the story, though whichever item Jeff took later appears on display in Scouting.

Marie[]

Slot
Item
Description
Top
Bath milk
Face powder
Marie obtains one of these items in The World's Fair Hotel at the pharmacy counter and uses it later in the chapter as she prepares for her bath. If the bath milk was taken, Marie will be able to use it to hit Holmes after he attacks her. Both items are cosmetic and don't affect the story, and it is possible to not take either in Shared Story.

Charlie[]

Slot
Item
Description
Top
Lighter Charlie has the lighter from the start of the game and can use it to illuminate his surroundings. Charlie loses it at the beginning of Incinerator, but Mark takes it in Riddles (though the lighter does not enter his inventory) and gives it back to Charlie after they meet up in Cliffside.
Left
Business card Charlie has a business card from the start of the game and can use it in Cigarettes, Blood Trail, Incinerator, and Cliffside. It can be used to open locked drawers, which contain secrets or obols, as well as the register in Cigarettes.
Bottom
Tie clip Charlie has a tie clip from the start of the game and can use it in Opportunity, Waste Disposal, and Cliffside. It can be used to open locked boxes, which contain obols.
Right
Bar key
Cage key
  • The bar key is obtained in Cigarettes and used later in the chapter to unlock the door to the bar.
  • The cage key is obtained in Incinerator and used later in the chapter to unlock the cage Charlie is in.

Erin[]

Slot
Item
Description
Top
Flashlight Erin obtains a flashlight in Silver Ash and can use it to illuminate her surroundings.
Left
Directional microphone Erin has a microphone from the start of the game and can use it in any chapter she can explore in (Noises, Silver Ash, and Maze) to hear through the walls and illuminate her surroundings. As a weapon, it can be used against Du'Met in Blackout or Lake (if Kate is dead).
The microphone can be lost:
  • At the beginning of Breathless if Erin did not hide in the cupboard in Silver Ash.
  • In Maze if Erin fails the Keep Calm twice at the start of the chapter.
Bottom
Inhaler Erin has an inhaler from the start of the game and can use it in Guests, Noises (if Dinner ended negatively), Blackout, Silver Ash, and Lake (if Kate is dead) to recover from asthma attacks. It only has four uses and there are no consequences to not using it beyond a temporary visual effect on the screen.
Right
Lever switch The lever switch is obtained in Maze and used later in the chapter to activate the gazebo contraption.

Jamie[]

Slot
Item
Description
Top
Flashlight
Utility flashlight
  • Jamie has a flashlight from the start of the game and can use it to illuminate her surroundings.
  • The utility flashlight will replace her regular flashlight if Jamie finds it in Homestead. It can be used as a weapon against Du'Met in Lake.
Left
Multimeter Jamie has a multimeter from the start of the game and can use it in Island, Staff Only, and Interrogation to fix fuse boxes. Fixing the first fuse box unlocks the "0451" trophy, and fixing all the fuse boxes unlocks the "Shocking" trophy.
Bottom
Screwdriver Jamie has a screwdriver from the start of the game and can use it to activate the mechanism in an animatronic in Party, pry open a one-way mirror in Interrogation, or as a weapon against Du'Met in Lake. It also saves whoever the glass wall is sent toward in Director's Suite. If Jamie gave the screwdriver to Kate and both survive the trap, Kate will give it back to Jamie in Reflection.
The screwdriver can be lost:
  • In Director's Suite if Jamie keeps it for herself and fails the second QTE while fleeing Du'Met.
  • In Chase if Jamie hides and throws it to distract Du'Met.
  • In Homestead if Jamie fails the QTE while shimmying over the collapsed bridge.
Right
Lounge key
Spa master key
Lever switch

Shed key

  • The lounge key is obtained in Party and used later in the chapter to unlock the door to the lounge.
  • The spa master key is obtained in Spa and used later in the chapter to unlock one of the doors and later escape the spa.
  • The lever switch is obtained in Maze and used later in the chapter to activate the gazebo contraption.
  • The shed key is obtained in Homestead and used later in the chapter to unlock the door to the shed.

Kate[]

Slot
Item
Description
Top
Miniature makeup kit
Utility flashlight
  • Kate has a makeup from the start of the game and can use it to illuminate her surroundings.
  • The utility flashlight will replace her makeup kit if Kate finds it in Homestead. It can be used as a weapon against Du'Met in Lake.
Left
Amethyst crystal Kate obtains the crystal in Wall. It can be used to slow down the speed of Keep Calm events in Mannequins, Chase, and Maze, to break through Mark's restraints in Reunion (only if everyone else is dead and Kate investigates the door), or as a weapon against Du'Met in Lake.
The crystal can be lost:
  • In Wall if Kate agrees with Mark's ridicule of it and does not pick it back up.
  • In Chase if Kate fails the Keep Calm in the locker, succeeds it but doesn't run, or hides and throws it to distract Du'Met.
Bottom
Pencil
Screwdriver
  • Kate has a pencil from the start of the game. It can be used in Island, Morellos, and Director's Suite to shade over sections of torn paper and reveal text on the Chemical Invoice, Morello's Schedule, and Guest Notes.
  • The screwdriver can be obtained in Director's Suite if Jamie gives it to Kate, taking the pencil's place in Kate's inventory. It will be automatically used if Jamie presses the button in the glass trap, after which Kate will give it back to Jamie in Reflection.
Right
Lever switch

Shed key

  • The lever switch is obtained in Maze and used later in the chapter to activate the gazebo contraption.
  • The shed key is obtained in Homestead and used later in the chapter to unlock the door to the shed.

Mark[]

Slot
Item
Description
Top
Camera flash Mark has a camera flash from the start of the game that can periodically be triggered to light up a large area.
Left
Camera Mark has a camera from the start of the game and can use it in any chapter he can explore in to take pictures of "Photo Opportunities". The camera doesn't affect the story, but is necessary to earn the "Say Cheese!" and "Crime Scene Photographer" trophies. It can be lost in Workshop if Mark fails the QTE at the start of the chapter or fails any hide or Keep Calm segment.
The camera can be upgraded with two lenses that Mark can find in Workshop and Cliffside (if Charlie is dead), which increase its depth of field.
Bottom
Monopod Mark has a monopod from the start of the game. It can be used in Scouting and Workshop to obtain a secret and a lens, respectively, that are too high to reach. It also can be used in Wall to help keep the wall open and avoid crushing Charlie's hand. It can be lost in Cliffside if Charlie is dead, Mark throws a rock at Connie, and Mark fails the QTE.
The monopod can be upgraded in Workshop if Mark successfully hides from Du'Met all three times and finds the drill bit on the table, which turns it into a weapon, allowing Mark to attack Du'Met with it in Lake.
Right
Balcony key
Spa master key
Changing room key
Pepper spray
  • The balcony key is obtained in Scouting and used later in the chapter to unlock the door to the balcony.
  • The spa master key is obtained in Spa and used later in the chapter to unlock one of the doors and later escape the spa.
  • The changing room key is obtained in Pool and used later in the chapter to unlock the door to the pool house.
  • The pepper spray can be obtained in Lake if Mark chooses to take the officer's gun and completes the QTE to grab the pepper spray, and can be used against Du'Met later in the chapter.

Brianna[]

Slot
Item
Description
Top
Mounted Flashlight Brianna can use it to illuminate her surroundings.
Left
Remote Control Brianna can use it to activate electronics and distract threats.
Bottom
Messenger Brianna can use it to message her crewmates.
Right
Scanner Brianna can use it to scan for threats and interactive elements.
None
Wedge Tool Brianna can use it to pry open doors or fight back against threats during exploration. It has a cooldown.

Trivia[]

D8020inventory

Brianna's inventory while exploring

  • Before the inventory was introduced as a full-fledged mechanic, its rudimentary version was present in the previous three installments of the anthology, where characters could use an item they picked up earlier in certain scenes. House of Ashes also allowed protagonists to turn their light source on and off.
  • In The Devil in Me, each protagonist's slot is designated for a certain type of item: top - light source, left - the protagonist's first main item, bottom - the protagonist's second main item, right - temporary items.
  • In Directive 8020, all protagonists may have the same four inventory items. They also have a wedge tool that can pry open doors and can be used against enemies, though it does not appear in their inventory and instead has a cooldown between uses.[1][2][3]

References[]

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